T
tim722
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tim722
I'm new to BTB, having just purchased a license. The tools provided by Brendon's app are outstanding.
I would like to find a tutorial on making Sobjects and regular objects to be included in an Xpack. I would like to know specifics like scale, object placement, rotation, etc, so that the created object can be imported into an Xpack, and then into BTB.
I tried my hand at it, and added an object from a 3ds file, but the model was not at all right. I used 3ds max to create it. I positioned at world (0,0,0). The collada .dae I created from the same model would not import at all. I made sure all polys had texture mapping and texture applied. I did use a multi-sub material on the model and not single textures for each material.
Mostly I would like to know the 3ds max settings and the dae export settings so that I can get busy making some trackside objects.
I should mention that I always model at 1 unit = 1 meter in MAX. That's normal for working with any models that would be exported using ISI's 3ds MAX exporter.
Any help is greatly appreciated.
I would like to find a tutorial on making Sobjects and regular objects to be included in an Xpack. I would like to know specifics like scale, object placement, rotation, etc, so that the created object can be imported into an Xpack, and then into BTB.
I tried my hand at it, and added an object from a 3ds file, but the model was not at all right. I used 3ds max to create it. I positioned at world (0,0,0). The collada .dae I created from the same model would not import at all. I made sure all polys had texture mapping and texture applied. I did use a multi-sub material on the model and not single textures for each material.
Mostly I would like to know the 3ds max settings and the dae export settings so that I can get busy making some trackside objects.
I should mention that I always model at 1 unit = 1 meter in MAX. That's normal for working with any models that would be exported using ISI's 3ds MAX exporter.
Any help is greatly appreciated.