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Look Behind camera - back bumper view

Discussion in 'Stock Car Extreme' started by Sk3ptik0n, Nov 13, 2011.

  1. Sk3ptik0n


    I could have sworn that I have always set the "look behind" key in rFactor and GSC to a wheel button and I ahve always been able to view behind using the bumper cam.

    However, as of today, GSC is showing me the view from inside the cockpit, which in the Stock Cars is absolutely useless.

    What did I mess up? Maybe I unbound anotehr key by mistake?
  2. Alex Sawczuk

    Alex Sawczuk
    Reiza Studios

    You can change what parts of the car are visible in your rear view in your PLR file.
  3. Patrick Giranthon

    Patrick Giranthon

    [ Graphic Options ]
    Broadcast Overlay="0"
    Texture Detail="3"
    Vertical FOV Angle="34" // 34=use default, otherwise is the FOV for attached cameras (horiz is calculated based on aspect ratio)
    Rearview="1" // 0=Off, 1=Center and Side, 2=Center only, 3=Side only (virtual mirrors only, in-car mirrors are on/off)
    Allow Rearview In Swingman="1"
    Virtual Rearview In Cockpit="1"
    Rearview Width="60.00000"
    Rearview Height="15.00000"
    Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
    Seat Adjustment Aft="0.00000"
    Seat Adjustment Up="0.00000"
    Mirror Adjustment Horizontal="0.00000"
    Mirror Adjustment Vertical="0.00000"
    Cockpit Vibration Mult1="0.20000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq1="42.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
    Cockpit Vibration Mult2="0.28000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq2="56.00000" // Secondary rate of vibration affects eyepoint orientation
    Moving Rearview="1" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement
    Rearview_Front_Clip="2.00000" // Front plane distance for mirror (0.0 = use default for scene)
    Rearview_Back_Clip="0.00000" // Back plane distance for mirror (0.0 = use default for scene)
    Rearview Particles="1"

    Set up the rearview front clip.
  4. Sk3ptik0n


    Thanks, I made the changes but I Have not tested them yet. I had missed the front_clip part.
    Much obliged