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Tracks Long Beach (CART 1998) 2.0

Long Beach for GSCEx

  1. Patrick Giranthon submitted a new resource:

    Long Beach (CART 1998) - Long Bech for GSCEx

    Read more about this resource...
    • Like Like x 8
  2. ebr


    hi patrick
    thanks a lot, will try it soon
    and maybe you can help me, i like to download melbourne track. maybe you know were i can find it?
  3. Fabio Rodrigues

    Fabio Rodrigues
    Reiza Studios Community Manager

    I'm usually not a fan of street tracks (I hate Monaco *pleasedon'tbanme*, for instance), but this one is quite fun! Thanks :D

    And it looks pretty ok too!

  4. I did not find any good Melbourne track but try at xtremfactor.
  5. ebr


    thanks patrick
  6. The coming CART 1998?!??!?

    More details please! Who is working on this?
  7. Renato himself.

    Rsv has posted a Video in the WIP section If I remember well
    • Winner Winner x 1
  8. Kenny Paton

    Kenny Paton
    Staff Premium

    Once again Patrick thanks for another great track. Haven't managed to try this or Mexico since one of my grandson's been staying with me for the past few days so can't get on the computer. I'm sure this will be up to your amazing high standard.
  9. Awesome! So when you say soon you mean within a ..couple of weeks, months?
  10. I could not do everything because I wanted but It is a nice improvement I suppose.
    Good news is I finally managed to update a track i want to update for a long time now. Stay tuned ;-)
  11. Cant say. It is a WIP. Let's wait some weeks ;-)
    • Like Like x 1
  12. No problem. The rFactor version will continue to tide me by but I can't wait to try the GSCE version.
  13. Many things are revisited, and physics too!
    • Like Like x 2
    • Winner Winner x 1
  14. Excellent! Exactly what I hoped and expected.

    Can't wait.

    Also, kudos to excellent work on these MODS. Love the track. Maybe a Toronto conversion is in the works?
    Last edited: Mar 11, 2015
    • Like Like x 1
  15. I suppose Vancouver will be the next one ;-)
    • Like Like x 3
  16. Great couple of tracks so far. Just did a test run with Metalmoro on both and had a great time.
    Driving on the limit with walls inches away is quite a unique experience. :thumbsup:
  17. Patrick, there's an issue with the player car being sent too wide on the last corner on skipped formation lap. Can that be addressed at all?

    I've also noticed strong flickering of textures (curbs mostly) in your releases. Is that fixable? Merci for the work converting and tweaking.
  18. Will check
  19. I love this track but the AI is horrible! Cars are flying when cutting the turns! May anyone rework the aiw files?
  20. Perhaps Gringo could, but it is up to him