Light absorbing shader

I'm on the brink of releasing my car (that it seems like I have been working on since the beginning of time) but I have issues with the shader. The interior main texture pretty much absorbs all light. How can I fix this?
 
Also, are you using the cg or non-cg shaders?

A good material for an interior, say leather, would be...

vf_standard
{
vertex_shader
{
file=dyn_standard_v.cg
}
fragment_shader
{
file=standard_f.cg
}
}

leather~vf_standard
{
shininess=6
specular=0.25 0.25 0.25
layer0
{
map=leather.tga
}
}


Add a specular map if you want more control using dyn_standard_speca_f.cg

Then you can add some depth to the materials specular response!


Post some pics/details and we should be able to help further :D

Dave
 

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