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Discussion in 'Sim Racing Hardware' started by Bram, Dec 24, 2012.
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The only true comment I can leave is to say thank you to Bram for his support and posting this here. I hope that more will realize, we need to push the fact we dont have the controllers like in the car community, its time to get out and do something about it. I giving my 5 cents worth.
Wow, that's cool! I really like bikesims/games, but due the lack of proper controller I don't play them much. That sweet thing would change that for sure.
Can already imagine myself a big range of different bike products for each bike type.
Count me in for a lowrider, grow an epic ZZ-top beard and cruise around the Hawaii and Ibiza islands in TDu2 hahaha
Combine this with head tracking for rider movement on the bike...
awesome,will love some fast action on my big belly
congrats on the idea
Really, Really Great Stuff!
haha Bram, i would be up for that, i loved the Motorbikes in TDU1 , i love Bike's as much as four wheels, so this is a must buy i think
I can build systems with any bike setup, if you want apehangers and forward controls no problem. The bikes in TDU2 are so better to control, I love the Duke and on Hawaii its great up in the winding hills. Its a shame Atari did not program clutch for the bikes as in TDU1. Merry Xmas guys
Are you kidding? You don't get a bike around a track by "turning" the handlebars! Where is the "pressure" you apply, to the bars, the seat, pedals and the shifting of weight front/rear? Can you steer with throttle and brake? Still a long way to go I think.
I was going to say that Dennis, but you beat me to it. I would say that would need to be a game simulation setting (replicate real racer), so that you can use the correct pressure in the correct direction to turn the bike. I'm no racer, but that was steering more like a jetski than a bike
Ill take this any day over a controller or wheel, it all adds to the immersion and as Gp bikes has rider movement in the controls, and the latest update incorporated a kinect system interface. You could replicate body movement into the system,
Whilst you'l never be able to fully replicate a gyroscopic effect and the effects of weight transfer this is a big step forward for your controls
And its not something that been made overnight this project has been running a number of years and has had allot of work, time and dedication put into it..
That's exactly what I was thinking. Kinect may prove itself very useful for a change. All in all, its nice to see an innovative idea on the hardware market and this would be so much more fun than using the mouse/keyboard/controller.
Bingo. This is no better than a handheld controller. You steer a bike by way of counter steering pressure on the bars, not a pendulum motion on the bars.
Anything short of an actual steering stem with rotation about the axis is false and misleading.
As above, you counter-steer a bike around a track, that is: to turn left you push on the left bar and pull on the right, not steer left to go left like a car. This happens in tandem with leaning the bike over and this is why all attempts to make bike controllers before have felt wrong and toyish to bike riders.
You obviously dont know the physics involved in such a system. Build a better one then comment m8
As I said to Dennis. Your static in a room, until you really think about it go back to playing kiddy games
If you open your eyes and THINK, you will see to go right you push left!!! If you understould the coding in programs you would know that to use pressure you would need to be using loadcells to steer, that would mean while sittins still in a room you feel no natural forces from the earth but want to act as if you have them and would flip the bike on the first curve. I know Ive tried it!!!
just like on a real bike...LOL... think the creator must ride a bike + understanding how it works before making this.... wouldnt spend 1 dollar on it...
lets try and make a decent moto game before even trying this..