Kunos End of Year Message Hints at Future Plans

Paul Jeffrey

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Assetto Corsa New Year Message.png

Marco Massarutto of Kunos Simulazioni has released the now traditional end of year message to fans of Assetto Corsa, with some interesting insights revealed...

Launched across the various Assetto Corsa social media channels earlier this afternoon, Massarutto pays homage to the work undertaken to get Assetto Corsa to the stage it finds itself today, whilst dropping the most significant hints yet that a new project could well be under way in the not too distant future... read on for the full New Year message post from Kunos:

Since we started the Assetto Corsa project, each year we have experienced something remarkable: in 2011 we unveiled the new IP, in 2012 we presented the game at Gamescom and announced the Ferrari licence, granted to an independent production for the first time ever. In 2013 the game was released in Early Access, in 2014 we launched version 1.0, in 2015 we introduced the Lamborghini licence and released the first version of the Nürburgring Nordschleife based entirely on laserscan data. In 2016, we released the simulation to consoles thanks to the partnership with 505Games, and announced the Porsche Programme, which brought the very best selection of Porsche cars in a genuine simulation after 13 years. In 2017, we celebrated the 70th anniversary of Ferrari with a dedicated pack that is one of the most successful DLC packages ever released for Assetto Corsa. More importantly, throughout the years our entire team has worked hard to improve every single aspect of the simulation: adding new features and improving physics, performance and the underlying tyre model as well as single- and multiplayer features, with the aim to provide our fans with a driving simulation that can keep high standards in vehicle modelling, sound effects, handling and gaming features. This long-term support has been possible thanks to our loyal user base and all those sim racers and gamers who have purchased our product and given us suggestions and positive criticism day after day with the aim to improve the game. The free Bonus Pack #3 recently released is dedicated to all of them.

Another remarkable event in 2017 was when Kunos Simulazioni became part of Digital Bros, a decision that as founders of the studio, Stefano Casillo and I, made with the objective to consolidate the team, guarantee more stability, strength and resources for the present and future of the company.

Yes, the future: what can you expect now? As I have said, Assetto Corsa has kept Kunos Simulazioni busy for almost seven years, and we have continued to update the game for three years following its 1.0 release. Assetto Corsa is not just a “game"; it is based on a technology designed and developed in-house, which is not a secondary detail, given that this is the technology that will determine and define the quality, gameplay and potential of the games to be based on it down the line. This is why we dedicated years to improve an engine that had originally been conceived in 2011, and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come.

In 2011, Assetto Corsa was conceived to be a moddable platform featuring - possibly - 20 cars, 5 tracks and the basic functionalities typical of a driving simulation. Today, it offers 177 cars in 20 classes and genres, 19 tracks in 35 configurations, an offline career, custom championships, a solid multiplayer experience and much more, not to mention the ongoing support for modding, which has seen improvements through the years and resulted in an incredible collection of third-party content created by a dedicated community. And sometime we still can't believe that Assetto Corsa has gone so far.

But it is not just the software that has changed and evolved throughout these years, but also the company itself. What was once a group of four guys trying to wage war on the most established names in the business is now a bigger team. Finding the "right people" to insert into such a peculiar working environment such as Kunos Simulazioni is not an easy task, and it's something that has kept us busy during 2017 as well. I am glad to say that the results are encouraging and the future looks bright thanks to the new talents we were able to add to our team and that will join the ranks alongside the founders me and Stefano, the guys of the "old guard" who joined us since the beginning and all the other people you've learned to know during this adventure.

All of the above thanks also to our new "Benevolent Overlords" in Digital Bros, allowing us to think and dream bigger than we could only a few months ago.

Talking about the Team, in 2017 we welcomed four new programmers specialized respectively in graphics and gfx, UI and animations, mechanic and physics, online racing environment and ranking, with the aim to improve in those areas that can make your experience with Assetto Corsa games better and better.

There is always a margin for improvement: even after a lot of hard work to reduce this margin throughout a long development period, 2017 was a highly important year to us to define the new basis in the technology we will use in future. Even today, the community keeps asking for something new, and that is great as it means that you continue to keep us involved in fuelling your hobby, passion and training tools. To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it's time to move forward.

When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future. - Marco Massarutto, Assetto Corsa's Brand & Product Manager

Want to know more about how Kunos go about making cars for Assetto Corsa? Well worth a watch:
Assetto Corsa, available now for PC, Xbox One and PlayStation 4.

Check out the Assetto Corsa Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. We host quality League and Club Racing events, have a selection of fantastic mods to download and some of the best community conversation. Join in the discussion today.

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What do you make of the end of year message from Marco? Looking forward to the future of Assetto Corsa / Kunos? Let us know in the comments section below!
 
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New game (AC2?) but compatible with actually AC mods. Always completely moddable not as PC2. Planet Mods is the fuel of AC (7522 files/mod only on RD).
I've looked into my crystal ball, and if they keep it compatible with the mods but add night, there are going to be 75-80 threads of complaints that none of the mods headlights work right and why can't Kunos just leave mods working
 
Personally, I dream of linux support with the final possibility to abandon the win10 spyware thing. Unfortunately the probability that this is going to happen is nearly zero :(
 
Damn thats low man , yes the graphics engine is old in this day and age but what they have done with it is magical , the new content looks lovely , and physics wise personally with the right setup its one of the best simulators out there , crazy talk man calm down.
its not a man its a mere boy/girl.. Jeez people like this aren't worth the bandwidth! Makes me ashamed to be from the UK too :(.

Reiza have done a hell of a lot with the defunct rf1 engine. Maybe they should help S397 with rf2?
 
its not a man its a mere boy/girl.. Jeez people like this aren't worth the bandwidth! Makes me ashamed to be from the UK too :(.

Reiza have done a hell of a lot with the defunct rf1 engine. Maybe they should help S397 with rf2?
Such a sad comment to read , specially if the guy honestly believes it to be the truth ,
either way , its not a nice comment and not really something I honestly wished I did read ,
specially over the xmas periods when people should be enjoying life ,
but what to do man its life on the forums .
 
Thanks for making spend a lot of money. :D
And I'm not talking about the game but all of the hardware stuff I bought because of it... wheels, DIY motion rig, VR...:thumbsup:

That’s something to not be underestimated, Sims have spawned a whole industrie around them, look at all the people making rigs, pedals, hardcore wheels and all the other accessories. None of this is made for the likes of Forza and GT. I think it’s a safe bet that AC is a large part of why that whole industries exists along with proper Sims like rF2, AMS, iRacing and all the others who are aiming for true simulation
 
do people think that if a sim is also on console that's its not a pure sim? Is that what defines sim and arcade?

Dam this community is more neive that i thought>! Maybe everyones New years resolution is to not say the stupid word SIMCADE anymore!!!
 
Thanks for making spend a lot of money. :D
And I'm not talking about the game but all of the hardware stuff I bought because of it... wheels, DIY motion rig, VR...:thumbsup:
This aspect is the most important! It makes the difference between casual players and Sim drivers (always for fun). I must upgrade my wheels and PC but I'm very very happy. Give me much satisfaction.
 
do people think that if a sim is also on console that's its not a pure sim? Is that what defines sim and arcade?

Dam this community is more neive that i thought>! Maybe everyones New years resolution is to not say the stupid word SIMCADE anymore!!!
No, depends. If you use a joypad (consolle or pc) will be always an arcade approach. Wheels make a big difference. AC (for example) on Pc or on Consolle are the same things. Pc have the great power of modders community which increases the longevity of the game (and I speak for every kind of games). Many time ago there was great difference between Pc and Consolle titles: when Pc users played with Grand Prix 2 (best sim of the 90's), Playstation users play with F1 '97. Do you understand the difference? Today there is less difference, but titles as Project Cars 2 (PC or Consolle) for me are too much arcade. Anyway...I will use always a PC :p
 
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