Kunos End of Year Message Hints at Future Plans

Paul Jeffrey

Premium
Assetto Corsa New Year Message.png

Marco Massarutto of Kunos Simulazioni has released the now traditional end of year message to fans of Assetto Corsa, with some interesting insights revealed...

Launched across the various Assetto Corsa social media channels earlier this afternoon, Massarutto pays homage to the work undertaken to get Assetto Corsa to the stage it finds itself today, whilst dropping the most significant hints yet that a new project could well be under way in the not too distant future... read on for the full New Year message post from Kunos:

Since we started the Assetto Corsa project, each year we have experienced something remarkable: in 2011 we unveiled the new IP, in 2012 we presented the game at Gamescom and announced the Ferrari licence, granted to an independent production for the first time ever. In 2013 the game was released in Early Access, in 2014 we launched version 1.0, in 2015 we introduced the Lamborghini licence and released the first version of the Nürburgring Nordschleife based entirely on laserscan data. In 2016, we released the simulation to consoles thanks to the partnership with 505Games, and announced the Porsche Programme, which brought the very best selection of Porsche cars in a genuine simulation after 13 years. In 2017, we celebrated the 70th anniversary of Ferrari with a dedicated pack that is one of the most successful DLC packages ever released for Assetto Corsa. More importantly, throughout the years our entire team has worked hard to improve every single aspect of the simulation: adding new features and improving physics, performance and the underlying tyre model as well as single- and multiplayer features, with the aim to provide our fans with a driving simulation that can keep high standards in vehicle modelling, sound effects, handling and gaming features. This long-term support has been possible thanks to our loyal user base and all those sim racers and gamers who have purchased our product and given us suggestions and positive criticism day after day with the aim to improve the game. The free Bonus Pack #3 recently released is dedicated to all of them.

Another remarkable event in 2017 was when Kunos Simulazioni became part of Digital Bros, a decision that as founders of the studio, Stefano Casillo and I, made with the objective to consolidate the team, guarantee more stability, strength and resources for the present and future of the company.

Yes, the future: what can you expect now? As I have said, Assetto Corsa has kept Kunos Simulazioni busy for almost seven years, and we have continued to update the game for three years following its 1.0 release. Assetto Corsa is not just a “game"; it is based on a technology designed and developed in-house, which is not a secondary detail, given that this is the technology that will determine and define the quality, gameplay and potential of the games to be based on it down the line. This is why we dedicated years to improve an engine that had originally been conceived in 2011, and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come.

In 2011, Assetto Corsa was conceived to be a moddable platform featuring - possibly - 20 cars, 5 tracks and the basic functionalities typical of a driving simulation. Today, it offers 177 cars in 20 classes and genres, 19 tracks in 35 configurations, an offline career, custom championships, a solid multiplayer experience and much more, not to mention the ongoing support for modding, which has seen improvements through the years and resulted in an incredible collection of third-party content created by a dedicated community. And sometime we still can't believe that Assetto Corsa has gone so far.

But it is not just the software that has changed and evolved throughout these years, but also the company itself. What was once a group of four guys trying to wage war on the most established names in the business is now a bigger team. Finding the "right people" to insert into such a peculiar working environment such as Kunos Simulazioni is not an easy task, and it's something that has kept us busy during 2017 as well. I am glad to say that the results are encouraging and the future looks bright thanks to the new talents we were able to add to our team and that will join the ranks alongside the founders me and Stefano, the guys of the "old guard" who joined us since the beginning and all the other people you've learned to know during this adventure.

All of the above thanks also to our new "Benevolent Overlords" in Digital Bros, allowing us to think and dream bigger than we could only a few months ago.

Talking about the Team, in 2017 we welcomed four new programmers specialized respectively in graphics and gfx, UI and animations, mechanic and physics, online racing environment and ranking, with the aim to improve in those areas that can make your experience with Assetto Corsa games better and better.

There is always a margin for improvement: even after a lot of hard work to reduce this margin throughout a long development period, 2017 was a highly important year to us to define the new basis in the technology we will use in future. Even today, the community keeps asking for something new, and that is great as it means that you continue to keep us involved in fuelling your hobby, passion and training tools. To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it's time to move forward.

When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future. - Marco Massarutto, Assetto Corsa's Brand & Product Manager

Want to know more about how Kunos go about making cars for Assetto Corsa? Well worth a watch:
Assetto Corsa, available now for PC, Xbox One and PlayStation 4.

Check out the Assetto Corsa Sub Forum here at RaceDepartment for the latest news and discussions regarding the sim. We host quality League and Club Racing events, have a selection of fantastic mods to download and some of the best community conversation. Join in the discussion today.

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What do you make of the end of year message from Marco? Looking forward to the future of Assetto Corsa / Kunos? Let us know in the comments section below!
 
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We all know what those terms mean and why some people use them, simulation is trying to replicate real life physics/conditions while simcade is a mix between that effort and the fun (less complex/accurate/realistic) factor, but that's just me :D
 
Good last words for this year :)

I just hope they will fix the missing bass in the engine sounds (another games using fmod get it right), add missing cars in some classes, maybe support Vulkan for better performance, so that more cars can race together and update everything else to be up-to-date in AC2. The new graphics should stay that naturally looking, that's what i liked :)

When they add night, rain and advanced live track my interest will be back after so many hours of AC1 :)
 
I dont think the "emulate another sim" was about changing anything, but adding.
yea i know
but u have to admit its not ultra anymore ;)
I see PP as extra effects (to blur, shine etc) outside of the standard gfx options, and if those extra options degrade (subjectively) someones experience then i would say that person is still on "ultra" if those effects are turned down while textures, shadows, SSAO and what have you are on ultra. :)

I also understand we can "fight" over this to the end of times so i'll give you this one, but my own way of seeing it is the above hehe.
 
That image of fireworks at SPA in the night... that's for sure taken from their new (updated) engine!

I just hope they will keep all the cars and tracks present in AC and expand them with the missing cars for the classes, so we can have full classes portraited.
Hopefully they will be able to achieve a more lifelike lighting in game to have more photorealistic look without using ReShade or similar filters.
Last but not least, whatever can be improved in the sound department will be welcome :)
 
Well... either loads of people have no clue on how properly set up AC or the "blurry mess" is just a sentence taken out of their asses... i for once think that its the most performant and visually appealing graphical engine in all the current sim generation... Project cars 2 has more eye candy..yes it has..does it look better in certain aspects..ofc it does... but, eye candy doesn't hold a candle against precision ... most of it seems very far from precise in terms of what you feel while driving, track wise and car wise... still it has a lot of potential.

But to call a blurry mess to the graphical engine in AC is pure ignorance or simply not having a goddam clue on how to properly set up a game on a PC...

Regarding Reiza... brilliant work on a very very dated engine, one thing i like alot about AMS is the quality on every detail they put with the tools at hand... i dare to say that the Open wheeler's are the best in any sim currently in existence ... tracks are quite nice to look at even though they are DX9 and pretty dated engine, every little bit of whatever could be improved on it was and very well done... just compare it to rF2 on DX11 and on more recent engine done by the same exact guyz that did the one Reiza Works with... the inconsistency of quality is nerve wrecking and the bugs crawl from every hole on the game, performance wise is a HOG ... kudos to S397 and Marcel that are doing an awesome job in cleaning up the mess ISI did on such a promising title...

Tbh my expectations for the future are quite high specially from whatever Kunos and Reiza do next .... :) Good times to be a sim racer :)
 
its a great job from what was a small team

i hope they continue to improve their physics model (mainly overheated tyres not feeling like ice skates) and can add weather and day/night, also improve cpu performance with lots of cars on grid, this effects VR pretty badly

the biggest step they can make is to actually simulate a race weekend properly, i.e. ai pit stops, ai race each other rather than follow my leader, as many different rules as possible and formats to choose from etc etc
hot lapping gets boring quick
 
I just love how these posts always get derailed by certain individuals and hardly anybody is even talking about the initial cause of the thread anymore. :D

Anyhow, from my side the developement of whatever is next to come can take a couple of years, I am not in need of a successor - even if it had superior features such as day/night and rain.

Especially as rain is in no way realistically simulated in any sim. Unless I am mistaken and some of the new sims do actually have a sensible difference between a wet track and a rubbed-in track thats wet and therefore even slippier than the wet off-line area. :sneaky:

Either way, AC is great as it is now and I hope to put a couple of thousand hours more on my Steam counter :D
 
Big congratulations to Kunoz. Turning AC from what it was in early access to what it is now is certainly an incredible thing. However, I've gotta say...

"not to mention the ongoing support for modding"

Short memory much?
 
@kunos
Thank you guys for what you are doing, we appreciate all the hard work you put in your "artwork" Assetto Corsa and we will be here for MORE ;)
I, personally don't want "one perfect sim", this will be ... wrong. I like to have small developers who make wonders with an old engine, I like to have big houses who make great looking sims, I like to have some guys who try to make a perfect physics .. I like to have something to chose from and I like to have something to compare. Must be something for everyone out there, so all of us to be happy. So let everyone to be happy with their choice.
"Happy New Year !!!!!" :)
 
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Big congratulations to Kunoz. Turning AC from what it was in early access to what it is now is certainly an incredible thing. However, I've gotta say...

"not to mention the ongoing support for modding"

Short memory much?

You mean the revamped 65-page modding document and accompanying tools that were released a couple of updates ago? Not sure what else ongoing could be...
 
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AC is great; i can't help but feel like it became a car collection simulator to some extent, so many mods, but there's no denying the core KS content is first rate. Either AC2 should do the whole "production car thing" and be like Gran Turismo / Forza for the PC, or actually evolve (like GT Sport has), moving more into race cars for racing. Either way, day/night and weather have got to be a part of the equation surely...R3E is now very accomplished, but also needs to do the same to complete the experience and R3E is where the racing's at.
 

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