Kunos End of Year Blog Review

Paul Jeffrey

Premium
AC End of Year Announcement.jpg

Its the end of yet another year, the drinks are already flowing and the fireworks are just around the corner. Before I get too far into my Jack Daniels induced stupidity its time to drop you a quick line about the final Kunos Community Blog posting of 2016, where the studio have some interesting news to reveal prior bringing in the new year.

2017 is almost upon us and Marco Massarutto, Executive Manager for Kunos Simulazioni, has revealed what lies in wait for fans of the Assetto Corsa simulation next year.

Assetto Corsa Audi .jpg


"By Marco Massarutto (Executive Manager – Kunos Simulazioni)


Another year has passed, actually our greatest one since we founded Kunos Simulazioni almost 12 years ago. We announced the Assetto Corsa project in December 2011, and so many things have happened since. We would never imagined that one day the game was going to be ported on PS4 and XB1, and even less that Assetto Corsa was going to feature such licenses and partnerships with the most important and iconic car manufacturers! The Porsche Program we unveiled this year has been awesome, and we are so proud to be able to share with our fans the very best of their production. 24 Porsche cars, reproduced in direct and close connection with their R&D department, as well as the Porsche Historic Museum. What a journey! We’ll never forget it, from a professional and human point of view.

The porting of Assetto Corsa on console has been an incredible journey as well, a crazy challenge for a little team like ours, and I would like to thank all our community for their awesome support and patience. We have faced a challenge that was totally new for us, discovering that there is much more behind the scenes, that is not related to coding, performances, features (I mean, the kind of things that as developers we are used to knowing and managing), but that needs to be done. Being able to release the game on PS4, XB1 and continue to keep it updated and optimize it also on PC has been very challenging and it’s pushed each single member of our team to the limit. But we did it, and your support and constructive criticism has given us additional motivation to work at our very best. I would like to take this opportunity to thank 505 Games, our publisher for the console version of Assetto Corsa. They have supported us at their best and have never asked or proposed us to change the DNA of our simulation “just” to please a wider audience. In a world dominated only by numbers, we really appreciate it, and thanks to this, our fans today can enjoy a genuine simulation on console. That, followed by Top Gear magazine, seeing that Assetto Corsa is one of the 2016’s seven greatest gaming moments! And how I could not mention the RedBull.com award that ASSETTO CORSA won, as READERS’ RACING GAME OF THE YEAR? Simply outstanding, thank you so much!

So… What now?

Well, we are going to surprise you in 2017. With new features and content, new DLCs as well free bonus cars and tracks. The latest PC build of Assetto Corsa introduced the customized championship, a very appreciated feature that will be explicit even better in future, and that will be extended also to the console version. At the moment, the team is working on private lobbies that will allow gamers to create their own races with their friends and create leagues. Also, we’ll continue to work to improve the control customization on console.

While you wait to get your hands on these new features, you will have a lot of fun with some new content: the Porsche Pack Vol. 3 will land on PS4 and XB1 as soon as possible, but it will not come alone. Let’s talk about tracks, shall we? The operations and logistics needed to bring the Mazda Laguna Seca Raceway in Assetto Corsa needed more time than supposed, and while we confirm you will finally put your wheels on this iconic track within half 2017, we’ll keep you busy with a new – surprising – circuit, created from scratch and designed to meet your requests.

In fact, since the “ideal” circuit doesn’t exist in the real world, we created it. Do you like city tracks? Drift layouts? Endurance courses? Then you will get all of them, with a new circuit, that will be available as free bonus content, in 4 different configurations, ideally placed in Scotland and created in partnership with Nvidia and Sparco. This track will allow you to enjoy each car included in Assetto Corsa, from the very little and quiet Abarth 595 to the racing cars designed for endurance racing, to the GT cars you are enjoying so much. We’ll unveil more details very soon, our aim is to release it within the Q1 2017.

It’s time also for some new free bonus cars, like the Mazda 787B, the Miata NA, the new Maserati Quattroporte and the new Audi TT. Then, we’ll be back with a new awesome “British Pack” that will bring you the latest line-up from McLaren, Lotus and maybe, something more. After that, we’ll welcome you again in our beautiful Italy, the Country of Alfa Romeo, Maserati and the Ferrari. Yes, the Ferrari: As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it!

We’ve also started to work to create some new and solid basis for the future. Assetto Corsa is so much more we ever imagined, and our company has grown so much since we founded it. In the last period we worked to grow, evolve and improve our teamwork and logistics. Taking advantage of the maintenance operations that will involve the Vallelunga circuit for all of 2017, we are now putting the final touches together to open a new studio, still close to the Autodromo di Vallelunga, but with dedicated areas for VR, testing, multiplayer and R&D, that will allow us to work better! We will also be able to invite our guests, customers and gamers to an environment specifically designed for the production of racing games and simulations. This means there might be the possibility to invite our fans and supporters to our studio to discover what is in progress, and for massive testing, without the limitations imposed in a locations designed mainly for track activities.

So, another exciting year is approaching, but we haven’t told you everything yet! All of this wouldn’t have been possible without your dedication, support and -let me say- love for what we have done here. Believe me, the passion we see every day around Assetto Corsa, through these years, have given us the determination to work at our best even when things are not easy, and especially when we have faced some tricky challenges.

One final thing… Thanks to the great partnership with SPARCO, who recently officially jumped into the gaming world introducing a new dedicated cockpit, in 2017 we’ll unveil the most wanted official Assetto Corsa merchandise that you’ve been asking for! Stay tuned for more info!"
Assetto Corsa is available for Windows PC, Xbox One and PlayStation 4 now.

Check out the Assetto Corsa sub forum here at RaceDepartment for the latest news and discussions. Join in with our community, download a mod or two and even better, have a race in one of our epic club and league racing events!

What do you think of the progress from Kunos during 2016? Do you think the future is bright for the sim? What are you most looking forward to in 2017? Let us know in the comment section below!
 
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I am really looking forward to some new iconic tracks such as Laguna Seca, already confirmed and why not, a British track in that pack like Oulton Park would not be bad.
Another thing that I consider important even though it's a little thing is a pit limiter, I do really need it in this game:)
After all I'm pretty sure that Kunos will do a great job as always.
 
I found the iRacing and pCARs forums completely unreadable due to the overwhelming attitudes on them.

The pCars forum on here got bad because of some haters a while ago, I gave up on that forum for that reason. If you don't like something don't play it and don't come on forums just to run it down.

Things have really improved on AC I played it a while back and it was still a bit buggy IMO but having got the latest version now it's a huge improvement. And being a fanatical tinkerer I love the way you can mod things, it's similar to GTR2 etc where the files are easy to mod.
 
Well, even the fantasy tracks are based on laserscan data from real world road surfaces. Actually I don't know about Trento Bendone, but Black Cat County and the scotland track are.

Are you saying BCC was based on laser scan data? If so, this would be inaccurate. BCC is purely fictitious and does not use laser scan data. Nor does Trento.

However, some of the historic tracks do use some laser scan data. For historic Monza, the parts of the track that still exist today were scanned, so, the sopraelevatas. Not sure entirely if historic Silverstone got this same treatment.
 
Well, even the fantasy tracks are based on laserscan data from real world road surfaces. Actually I don't know about Trento Bendone, but Black Cat County and the scotland track are.

Where is the Scotland track based on real roads? I find this interesting, as we don't have any tracks other than Knockhill here, and the public roads aren't in the best shape, so the scan would be pretty bumpy. I wouldn't mind giving this location a visit.
 
Didn't I read from the devs themselves that the fantasy tracks were *not* based on laserscanned data? Can't remember where I read it, but pretty sure they haven't used scanned surfaces or anything.
 
Well, even the fantasy tracks are based on laserscan data from real world road surfaces

Trento-Bondone is right here in front of my Home, i dont think its fictional at all. Need to talk to my therapist bout it.

Anyway i am wondering if the Kunos boys, will try to improve the online experience. There are lot of things that could be improved. Kunos is great, which i am really kinda proud of cause i remember the nkpro times and as an italian i simply love them, buuuut correct me if i am wrong - really another ferrari lotus i dont care dlc?! Others will def. be more excited then i am but c'mon.... I guess its cheap cause of licence things going on here and there, everyone talks bout licences, but i feel like its anoying. Please dont become that kind of gold sucking gaben goblin developers. DLCs are fine, additional tracks are fine, but ac is still not bellavita online racing...

I just hope the guys are doing fine and would like to say something to the team:
Ragazzi sieti fenomenali, certo avete avuto tanti anni di difficoltá ma vi auguro tanti altri anni di passione per quello che create. Un buon anno nuovo dall'alto adige!
Once something is a passion, the motivation is there. -M.S.
 
Trento-Bondone is right here in front of my Home, i dont think its fictional at all. Need to talk to my therapist bout it.

Anyway i am wondering if the Kunos boys, will try to improve the online experience. There are lot of things that could be improved. Kunos is great, which i am really kinda proud of cause i remember the nkpro times and as an italian i simply love them, buuuut correct me if i am wrong - really another ferrari lotus i dont care dlc?! Others will def. be more excited then i am but c'mon.... I guess its cheap cause of licence things going on here and there, everyone talks bout licences, but i feel like its anoying. Please dont become that kind of gold sucking gaben goblin developers. DLCs are fine, additional tracks are fine, but ac is still not bellavita online racing...

I just hope the guys are doing fine and would like to say something to the team:
Ragazzi sieti fenomenali, certo avete avuto tanti anni di difficoltá ma vi auguro tanti altri anni di passione per quello che create. Un buon anno nuovo dall'alto adige!
Once something is a passion, the motivation is there. -M.S.

I think the DLC creation is required to keep the studio running and expanding. Gold sucking is a word far off here in my opinion. If you only improve the core game, you don´t create an income and even having a lot of passion (Which I think the Kunos guys don´t lack), you can´t pay your crew / studio, etc. without an income.

And they´ve stated it a lot of times before, the people creating cars, tracks, etc. aren´t the same people working on more / enhanced features. Sounds plausible, too. Having a 3D designer write MP code might eventually work out in some cases, but it doesn´t make a lot of sense.
 
I'm all for DLC, because

1) Developers need to get paid to keep producing
2) I feel we should pay for quality work, not just get everything free
3) I trust Kunos to put the appropriate amount of work into the DLC that it is fair.

There is an argument to be made with games like Forza, that DLC is bad because they're reselling you old content from Forza 4 and 5, as well as holding back work to sell you later. There's a similar argument for Rainbow 6 Siege, where the DLC isn't included in the Season Pass (!) and you pay £5 for a couple of gun skins that took an artist an hour to make, max.

We haven't seen either of these problems from Kunos, so I don't think there is a problem. I'd actually happily pay for more regular DLC if it mean they could hire track artists to make the tracks quicker, for example.
 
Really?!? awesome! So both 'fictional' tracks are existing as a real road somewhere in the world?

"based on"! 99% sure that Stefano mentioned something like that on a stream.
Scanning a complete real road is too expensive, but they buy scraps of laserscan road data and mash them together to a course. And I think it's not even that much copy+paste of corners and straights, it's more about the bumpiness of real road surface from scans that go into the fictional track.
 
I may be wrong but I really doubt they piece a course together from scan data scraps. They likely just use displacement modifiers just like we modders do to make a believable "Scanned" mesh.

Again I may be wrong but knowing how a track is built that idea seems a bit far fetched. If you can find the stream where he mentioned this I would love to see it.
 
If you can find the stream where he mentioned this I would love to see it.
I feared this would come, I just spent 30 minutes trying to find it and even looked at the season 3 logs on drivingitalia.net but I couldn't find it. Not sure, but I thought it was in an answer to a chat question about mod-tracks being licensed and put in the game. Stefano explained why he didn't like the idea and wanted to keep everything laserscanned... I think he mentioned there that even the fantasy tracks are based on laserscan meshes.

I'm sorry, I really tried to find it. Maybe I should just ask Simone on twitter.
 
"based on"! 99% sure that Stefano mentioned something like that on a stream.
Scanning a complete real road is too expensive, but they buy scraps of laserscan road data and mash them together to a course. And I think it's not even that much copy+paste of corners and straights, it's more about the bumpiness of real road surface from scans that go into the fictional track.
No, just no no no....just because something sounds good in your head and you think you might have heard it somewhere doesn't mean that you should spread it as 'fact'.
 

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