Kunos End of Year Blog Review

Paul Jeffrey

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AC End of Year Announcement.jpg

Its the end of yet another year, the drinks are already flowing and the fireworks are just around the corner. Before I get too far into my Jack Daniels induced stupidity its time to drop you a quick line about the final Kunos Community Blog posting of 2016, where the studio have some interesting news to reveal prior bringing in the new year.

2017 is almost upon us and Marco Massarutto, Executive Manager for Kunos Simulazioni, has revealed what lies in wait for fans of the Assetto Corsa simulation next year.

Assetto Corsa Audi .jpg


"By Marco Massarutto (Executive Manager – Kunos Simulazioni)


Another year has passed, actually our greatest one since we founded Kunos Simulazioni almost 12 years ago. We announced the Assetto Corsa project in December 2011, and so many things have happened since. We would never imagined that one day the game was going to be ported on PS4 and XB1, and even less that Assetto Corsa was going to feature such licenses and partnerships with the most important and iconic car manufacturers! The Porsche Program we unveiled this year has been awesome, and we are so proud to be able to share with our fans the very best of their production. 24 Porsche cars, reproduced in direct and close connection with their R&D department, as well as the Porsche Historic Museum. What a journey! We’ll never forget it, from a professional and human point of view.

The porting of Assetto Corsa on console has been an incredible journey as well, a crazy challenge for a little team like ours, and I would like to thank all our community for their awesome support and patience. We have faced a challenge that was totally new for us, discovering that there is much more behind the scenes, that is not related to coding, performances, features (I mean, the kind of things that as developers we are used to knowing and managing), but that needs to be done. Being able to release the game on PS4, XB1 and continue to keep it updated and optimize it also on PC has been very challenging and it’s pushed each single member of our team to the limit. But we did it, and your support and constructive criticism has given us additional motivation to work at our very best. I would like to take this opportunity to thank 505 Games, our publisher for the console version of Assetto Corsa. They have supported us at their best and have never asked or proposed us to change the DNA of our simulation “just” to please a wider audience. In a world dominated only by numbers, we really appreciate it, and thanks to this, our fans today can enjoy a genuine simulation on console. That, followed by Top Gear magazine, seeing that Assetto Corsa is one of the 2016’s seven greatest gaming moments! And how I could not mention the RedBull.com award that ASSETTO CORSA won, as READERS’ RACING GAME OF THE YEAR? Simply outstanding, thank you so much!

So… What now?

Well, we are going to surprise you in 2017. With new features and content, new DLCs as well free bonus cars and tracks. The latest PC build of Assetto Corsa introduced the customized championship, a very appreciated feature that will be explicit even better in future, and that will be extended also to the console version. At the moment, the team is working on private lobbies that will allow gamers to create their own races with their friends and create leagues. Also, we’ll continue to work to improve the control customization on console.

While you wait to get your hands on these new features, you will have a lot of fun with some new content: the Porsche Pack Vol. 3 will land on PS4 and XB1 as soon as possible, but it will not come alone. Let’s talk about tracks, shall we? The operations and logistics needed to bring the Mazda Laguna Seca Raceway in Assetto Corsa needed more time than supposed, and while we confirm you will finally put your wheels on this iconic track within half 2017, we’ll keep you busy with a new – surprising – circuit, created from scratch and designed to meet your requests.

In fact, since the “ideal” circuit doesn’t exist in the real world, we created it. Do you like city tracks? Drift layouts? Endurance courses? Then you will get all of them, with a new circuit, that will be available as free bonus content, in 4 different configurations, ideally placed in Scotland and created in partnership with Nvidia and Sparco. This track will allow you to enjoy each car included in Assetto Corsa, from the very little and quiet Abarth 595 to the racing cars designed for endurance racing, to the GT cars you are enjoying so much. We’ll unveil more details very soon, our aim is to release it within the Q1 2017.

It’s time also for some new free bonus cars, like the Mazda 787B, the Miata NA, the new Maserati Quattroporte and the new Audi TT. Then, we’ll be back with a new awesome “British Pack” that will bring you the latest line-up from McLaren, Lotus and maybe, something more. After that, we’ll welcome you again in our beautiful Italy, the Country of Alfa Romeo, Maserati and the Ferrari. Yes, the Ferrari: As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it!

We’ve also started to work to create some new and solid basis for the future. Assetto Corsa is so much more we ever imagined, and our company has grown so much since we founded it. In the last period we worked to grow, evolve and improve our teamwork and logistics. Taking advantage of the maintenance operations that will involve the Vallelunga circuit for all of 2017, we are now putting the final touches together to open a new studio, still close to the Autodromo di Vallelunga, but with dedicated areas for VR, testing, multiplayer and R&D, that will allow us to work better! We will also be able to invite our guests, customers and gamers to an environment specifically designed for the production of racing games and simulations. This means there might be the possibility to invite our fans and supporters to our studio to discover what is in progress, and for massive testing, without the limitations imposed in a locations designed mainly for track activities.

So, another exciting year is approaching, but we haven’t told you everything yet! All of this wouldn’t have been possible without your dedication, support and -let me say- love for what we have done here. Believe me, the passion we see every day around Assetto Corsa, through these years, have given us the determination to work at our best even when things are not easy, and especially when we have faced some tricky challenges.

One final thing… Thanks to the great partnership with SPARCO, who recently officially jumped into the gaming world introducing a new dedicated cockpit, in 2017 we’ll unveil the most wanted official Assetto Corsa merchandise that you’ve been asking for! Stay tuned for more info!"
Assetto Corsa is available for Windows PC, Xbox One and PlayStation 4 now.

Check out the Assetto Corsa sub forum here at RaceDepartment for the latest news and discussions. Join in with our community, download a mod or two and even better, have a race in one of our epic club and league racing events!

What do you think of the progress from Kunos during 2016? Do you think the future is bright for the sim? What are you most looking forward to in 2017? Let us know in the comment section below!
 
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And why not a brand new car setup editor?

I'm tired of scrolling through all these pages that sometimes only have one cursor. It would have been so easier to scroll vertically with the mouse wheel than having to scroll horizontally with so many mouse moves/clics.

Finally gt6 may not be the best simulation but this game has the clearest, fastest setup editor. I still wonder why Forza, Project Cars, Automobilista and Assetto Corsa did not have the good idea to copy this concept? Is that so complicated? Note to the credit of turn10: in FM4 it was possible to control the sliders with the steering wheel(dont know if it still the case in the next releases).

Result, in these four games, with their interface of the 70s, it is three times slower to setup a car than in GT6. It's sad, I thought programmers were there to simplify our lives and save us time. It is all the more sad for Assetto Corsa as it's name means setup...

Please don't start a thread with remarks like AC is the best sim, no PC/FM6/GT6 is the one. I enjoy to play these five games, they all have their bads and cons. I m please to see them progressing years after years, i just would like to stop loosing time with ugly GUI...
 
I remember purchasing "Early Access" of Assetto Corsa and hoped that it would be my "next GT".

Yep. I came late to the AC party, but this is a thought which I had quite a lot the last days now that Porsche is also in. I had GTR2 and GTL, never got good at them, then tried to get along with a heavily modded NFS Shift (never delivered on racing and realism anyway) and trying RF2 (which lacked the content). All the while waiting for GTR3 then being dissapointed as it turned into R3E.

And now suddenly you look back at the way AC has come and realize - hey, it's GTR3 alright! It's also more and more becoming GPL v2.0 and GTL v2.0 and even a fairly good modern F1 sim. All the while offering a whole bunch of Road Cars for the NFS Shift, Gran Toursimo and Forza players.

You can poke holes in AC's details all day long where it lacks compared to some of the competition, but as an integrated package, for my personal taste, it is far and beyond the best we currently can get.
 
Yep. I came late to the AC party, but this is a thought which I had quite a lot the last days now that Porsche is also in. I had GTR2 and GTL, never got good at them, then tried to get along with a heavily modded NFS Shift (never delivered on racing and realism anyway) and trying RF2 (which lacked the content). All the while waiting for GTR3 then being dissapointed as it turned into R3E.

And now suddenly you look back at the way AC has come and realize - hey, it's GTR3 alright! It's also more and more becoming GPL v2.0 and GTL v2.0 and even a fairly good modern F1 sim. All the while offering a whole bunch of Road Cars for the NFS Shift, Gran Toursimo and Forza players.

You can poke holes in AC's details all day long where it lacks compared to some of the competition, but as an integrated package, for my personal taste, it is far and beyond the best we currently can get.
AC is nowhere near to being GTR3, please don't disrespect the GTR series like that.
 
  • Deleted member 130869

Before dreaming of group 5 cars, one needs loose surface racing support. Not happening in ac. The nice car models we have and the odd decent track are undermined by the platform.
 
After that, we’ll welcome you again in our beautiful Italy, the Country of Alfa Romeo, Maserati and the Ferrari. Yes, the Ferrari: As you might know, in 2017 we will celebrate 70 years of the most iconic automotive Brand, and we’ll do it in our style, with seven of the most iconic and famous models created in Maranello. You can already start to think about your favourite ones, because you will have the chance to vote for it!

Ferrari IS Le Mans. Is there a 250LM, P-2's, P-3's (330), 512M (PLEASE!!!) and a 1970's Le Mans track in our future?​

What about an American Pack? Jim Hall's Chevy Chaparrals (ALL of them!!!) with all those great US tracks: Bridgehampton, Watkins Glen, Riverside, Mid-Ohio, Sebring, Daytona
 
Still nothing about rain and night racing. :/
it would be awesome if you guys add a rain system
hahahaha :) young grasshoppers

please provide some more car setups....maybe via setupmarket app? It works fine but there are not much setups available. Are the setups of the computer opponents available? its frustraiting to loose the corner with the same speed and same car :-(
never understood whats the fun in copy pasting other pple's 'style' setups, most of the times they dont even work properly bcs you need to edit depending on grip and track temp... maybe its just me.
 
I hope no more Lotus. AC already have 23 models. I think is sufficient.
But many of those lotus street cars fulfill the same purpose, so you can count them in the "many lotus" category, but don't count the great individual cars from Lotus in that category, such as the 2-11, lotus elise, v6 exige, evora GTC/X and the classic lotus race cars.
I think the future Lotus cars in AC will be more of the great individual cars and not just "filling up" the car count.

I'm just saying that GTR2 had many of the basic features that should be in a sim, in 2006, 10 years later and AC is still missing them.
Project Cars is more of a GTR2 successor, except the part of racing series GTR2 had, but in terms of features, part of the content, and even gameplay, pcars and gtr2 are in the same category.
For me Assetto Corsa isn't trying to be any of the past or present racing sims, the devs do the things they like or would like to have in a racing sim, according to the resources they had back in the day AC was in project phase. This means for a part of the player base is suited and for another it isn't. But even those "complete and all of the features" sims only suit a part of the player base.
 

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