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Discussion in 'R3E Racing Club & Leagues' started by Ross Garland, Nov 14, 2017.
there are some solutions but every one atleast for me is only temporary
Thx for tonight fine race 1.Unfortunately in second race i have a strange problem with pings and game was unplayable.
Thanks guys great evening's racing. See you Tuesday.
once again, great fun guys
good car (except engine sound)
great battle with patrick, matt and joseph
There's not a lot I can stay positive about these races. Except I managed to eventually logon. Well that's the good, now the bad.
To save time and boredom I'll keep it short.
Bloody terrible from start to finish, both races.
Anyway well done to the podiums and all, see you in the next one.
Couple of fun races.
Including a nice three wide battle into turn one in race one
Had a tank slapper in race two which dropped me to the back but otherwise had a good time.
The game crashes in 64bit so I need to figure out why but otherwise the update seemed fine.
Great race everybody, it was really exciting!
Great racing indeed! ... im sorry about the couple of bumps. I said it in radio aswell, but aparently my mic is not working sometimes.. it cuts here and there
I let Joseph go past in the first race 4 wheel touch, but it was a racing insident.
Excellent racing indeed! I had some excellent battles in both races and the car was great fun to throw around. They'll definitely be back again in the near future.
See you Sunday!
Just a quick thought, when Reiza did a major update some time ago, they recompiled the executable files. This had the side effect of stopping any of the plugins from working on AMS.
Assuming that you are running a different executable for the 32 and 64 bit versions of the game, could this be why Crew Chief is now crashing?
Couldn't hear all the chat last night but that was the general idea I was getting. Don't know if anyone got it working in the end.
I remember about two months ago, there was a little note in one of Crew Chief's changelogs about "adding initial support for R3E 64bit" (which also tipped us on the fact that it was coming). So I'd expect that yes, there might need to be some further updates and bugfixes for the 64bit, and we'll likely see them quite soon as always.
If CC was the problem then wouldn't it affect everyone? I had no issues using it last night with the 64bit version. I wouldn't be surprised if we see a CC patch soon though. He's usually super-quick with updates after major patches.
I had HUD Dash (telemetry reader) fail after the patch...
Running 64-bit I had no problems with CC but my mic didn't work on TS. Probably unrelated but I'm going to have to sort it out B4 the next race.
Here's my vid
Had no issues with CC using 64 bit either
Cool, fair enough. It was only a hunch. Usually these major updates play havoc with plugins.
I'm wondering if the issue with me and the 64bit version was FanaLED's. As the game is fine until it "goes to track". Haven't had chance to investigate fully yet. I don't use any other plugins as yet on R3E.
Was I being heard over TS?? I muted my mic... could everyone hear me?
Nope, but I thought I heard someone mention they could hear you, and it turned out to be because they had the broadcast playing in the background.
Mike is stream sniping!