Black Delta have announced new karting Sim KartKraft has been delayed a further 8 weeks while the studio continue closed beta testing of the new title. Due for Early Access release June 3rd following a period of closed beta testing the team over in Australia have announced a delayed Early Access public launch in order to further develop the sim. Starting out life many years ago as KartSim the game has undergone a number of rewrites and development changes before gaining Steam Greenlight status and moving over to the Unreal 4 game engine. As with many new titles the game has received plenty of development focus in these last few months. With a recent move to invite only closed beta in an effort to test progress on a number of different hardware configurations the studio have made the difficult decision to further extend the closed testing period in an effort to ensure a stronger product once launched into public open access. In the official announcement that can be read in full below Black Delta CEO Zach Griffin acknowledges the studio have more work to do in communication with the community as well as providing some interesting information regarding the volume of testing undertaken up to this point. With a mega 28,665 laps of Australian Geelong kart track completed so far it appears beta testing is well underway in game. Zach Griffin: "There's only one way to start this post, and that's to apologise for the way we handled the delay of #KartKraft Early Access. Our lack of communication was simply not good enough, and we need to make sure it doesn't occur again. During the ongoing Closed Beta Test, we've been working with our dedicated community testers to improve every aspect of KartKraft. In just the past 48 hours, the most recent wave of the CBT group have completed 28,665 laps of Geelong onboard the IAME #KA100 powered karts with testers from 37 different countries. With an incredible response to the game during the entire CBT period, we've received highly detailed feedback and suggestions that we've been able to include in the weekly CBT releases. From the Force Feedback, Physics, Lighting, UX and UI, Wheel support, Triple screen support and overall level of performance, there's not one component of the game we haven't worked on and improved; with over 1600 fixes/features/improvements made during the past 10 weeks. The CBT has also highlighted some key features and performance issues on lower end hardware that must be fixed before we release #KartKraft. Thus we have decided to extend the CBT period and release date by approximately 8 weeks to ensure KartKraft meets and exceeds your expectations on Day 1, even as an Early Access game. We will make a further announcement to confirm the exact release date in the coming weeks. We will also be increasing the number of testers in the CBT and sending out additional waves beyond the initial allocation to make sure more of you are able to participate in the testing. (Those who were part of Thursday's Beta wave who are still having issues redeeming your Steam Key, please expect an email with an updated key on Tuesday next week. We are currently working with Valve to resolve the issue.) Finally, to those who are still awaiting a response to their recent emails and messages, please expect a slight delay in receiving a reply. We are currently working through a backlog of 3000+ messages from the past two days. Thank you once again for your understanding and I leave you with new unedited in-game screenshots from the CBT showing off the #IAME #X30 powered #CRG, #SODI and #DEADLY karts with more videos and screenshots to come." Check out our KartKraft forum here on RaceDepartment for news and discussions around this highly anticipated karting simulator. Read up on our exclusive interview with Black Delta's Zach Griffin and check out the latest previews. Looking forward to KartKraft? Think it can compete with the ISI rFactor 2 and Reiza Automobilista karts? Let us know below!