jan 2018 update

Msportdan

@Simberia
Game:

Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.

Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)

Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.

AI - Further improved spatial awareness

AI - AI cars now embark varying amount of fuel in practice and qualify sessions.

AI - Improved their pitstop strategy decisions (starting fuel, number of stops)

AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.

AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.

Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range

Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.

Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically

Further improved performance when changing values on the car setup screen.

Sounds, cameras, physics and AI:

Porsche 911 GT3 R - External sounds improvements

Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)

GTR3 Car class - BOP adjustments. Leaderboards were cleared.

WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.

Audi TT cup - AI has been slowed down

Ford GT1 - Gearbox is now properly marked as sequential

Saleen S7R - Gearbox is now properly marked as sequential

Formula RaceRoom 2 - Now has a maximum steerlock

Zandvoort - AI strength adjusted

Art:

Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car

Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
 

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