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Is there any way to change the reflectance of custom car skins?

Discussion in 'rFactor 2' started by Blauweke, Aug 31, 2016.

  1. Blauweke

    Blauweke
    Premium Member

    I was just sondering if there is any way you can change texture properties like reflectance on custom car skins, i'd like to make my car skin have a more matte appaerance.

    Your help is highly appreciated.
     
  2. Sure, you just need to tweak the shader properties for specular and fresnel reflection. You can do this in devmode under material settings, but it won't save the parameters after you quit devmode. To make permanent changes to mods you need to open the car chassis GMT file in an editor tool like gJED or 3DSimED and adjust the shader from there, then repack the whole mod with the updated file.
     
  3. Matheus Machado

    Matheus Machado
    #17 Talking Door Racing Staff

    Just edit the alpha channel and make it very close to black, it will give a less metal kind of feel.


    There is no need to go this far for skins. Only for the actual textures:).
     
  4. Gijs van Elderen

    Gijs van Elderen
    Premium Member

    Like @Matheus Machado said:

    Reflections are controlled with the black and white alpha channel of the body template.

    - Black is matte
    - White is reflective
     
  5. Blauweke

    Blauweke
    Premium Member

    Thanks guys, i've managed to change it by editing the alpha channel.:)
     
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