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Is there a way to reduce vertical shaking?

Discussion in 'Stock Car Extreme' started by St3fan, Apr 12, 2015.

  1. St3fan

    St3fan
    Stefan Zhang <- Just use this name for convenience Premium Member

    Hi guys I'm new to GSC and this forum. Got the game some weeks ago and I felt really dizzy because the cockpit camera shakes vertically too much for me when I brake or accelerate. I wonder if there is a way to reduce that shaking. Thanks.
     
  2. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good. Premium Member

    play with cockpit vibration settings in player file.
     
  3. Paul Bennett

    Paul Bennett
    Premium Member

    Head movement in controls settings
     
  4. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good. Premium Member

    edit double
     
  5. JeffL

    JeffL
    Right on Brother, I hear ya, it's all good. Premium Member

    Didn't think of the obvious:D
     
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  6. Kurupt CDN

    Kurupt CDN
    Touring car fanatic Premium Member

    find these lines in your plr. file and adjust them to your liking....mine are adjusted
    Cockpit Vibration Mult1="0.20000" // Primary vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq1="1.00000" // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)
    Cockpit Vibration Mult2="0.28000" // Secondary vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)
    Cockpit Vibration Freq2="2.00000" // Secondary rate of vibration affects eyepoint orientation
    Moving Rearview="1" // Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement
     
  7. Andy Jackson

    Andy Jackson
    Sponsored by BRUT Premium Member

    Also is it me or are the standard settings for cockpit a bit weird? I mean when I accelerate the view goes down and when I brake it goes up slightly. Shouldn't it be the other way around?