I hope you follow me...
It's not hard to set up your own server with a password to play with friends.How long have AC been past ver. 1.0 now? I still havent been able to make my own server to drive online with friends.
How can this not be a priority of fixing?
Don't understand but for me it's dead since uninstalled permanently from my machine LOL so it's not dying it's dead. I hope you follow me...
He's doing these videos in his free time, and working on some low priority things. The scheduled game coding happens during the whole week, so he's actually just doing these live streams coding in his free time, which happens to be work.. he works for the game in his free time. And sharing part of it with the community.I'm sure those little videos of that guy are very nice, and it's possible that what he is doing may eventually become an update, but it really is just a video of some guy coding and not the patches the community has been crying for since April.
Unless they miss the currently projected 'sometime in July' date, AC and ETS2 are updating on similar cycles - 4 months between major updates, with minor bugfixes following each. I don't know why it feels slower when it's AC. Of course there's no way to compare the actual content in the updates; but it doesn't look to me like they're getting more done over there.I knew once they had started working on the console version that all PC development would cease. It's a shame, because AC was number one on my top played sims list, which has been overtaken by Euro Truck Simulator 2, which has fantastic Oculus support and regular updates by the way.
I'm no software developer per se, but in my job i am developing solutions.even giving dates.. guess how many of those were met on time or stuff that changed in the plan.
When talking about Kunos or ISI, they are highly dependent on one main developer (Stefano or Gjon) so, if they wake up in a bad mood and decide going away to tibet, probably nothing could take the project on. These guys must find some "clones" in order to develop faster, but I understood from some Kunos interviews that hiring people is more a talent and/or training problem than money sometimes. IMO, AC is going well but some minor issues, or lack of dev, can split the community and thats bad for a sim that intend to go serious on multiplayer platform. I really like rF2 also, but it took so long to dev that as result the graphics engine is totally outdated.I'm no software developer per se, but in my job i am developing solutions.
Guess what?
I have deadlines too.
And i hold them, because, that's my job - planning resources, estimating workload and then calling a realistic date at which it will be done.
If i couldn't tell IF or WHEN i finish the request, i would have lost my job already.
The strange thing about game development is that for most games it seems like it's a completely loose and non managed development, without milestones and deadlines.
Like everybody running around in the office, drinking coffee, playing video games and not working.
I of course know game development is extremely stressful and great people work there, but when it comes to planing and management, i get the impression that those positions aren't really handled correctly.
mod-edit: Behave yourselfEvery time Kimmo opens pCars a loud voice fills his head:
Thou shalt have no other racing sims before me!
mod-edit: In this post too.
**** %$%^&******%£%!!
I don't know if i posted it in this thread, or even this forum, so i'll just repeat myself:
One of the biggest problems in the video game industry is the lack of communication: