Interview: Reiza Studios unveils its crowdfunding plans

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When Reiza announced that June would have been a great month for Game Stock Car Extreme, we figured it was the right time to have a chat with the Brazilian dev team. We got in touch with studio boss Renato Simioni, and it seems like our timing was perfect indeed...

RaceDepartment: Let's start with something more general. I think the last couple of years have seen some kind of mainstream resurgence of the racing sim - after being relegated to a niche for several years, blockbusters like Project Cars and Assetto Corsa brought back the genre to the forefront. What do you think of the current simracing panorama, and how can things evolve from here?

Renato Simioni: Interest in realistic racers does seem to be increasing - most importantly it seems there's been some osmosis from the console userbase to the PC. Up until very recently there used to be this dichotomy where console racers (which at least marketed themselves for realism) were extremely popular and sold by the millions, while PC sims were this ultra-small hardcore niche. These days, due to a variety of factors, the gap between these markets seem to have been bridged somewhat, which is a very good thing. As technology continues to evolve and the scope for game development becomes greater, so do the costs involved, so it's very important that the simracing market grows to sustain these developments and push us to the next level.

RD: Steam is clearly the leading digital distribution platform for games, so it's an important gateway to a whole new audience. How did the GSCE Steam launch go?

Reiza: It went very well, and is still going remarkably well considering we're working with titles initially released almost 2 year ago. In hindsight we clearly underestimated how much of a role Steam has in the PC gaming market place, otherwise we'd have pushed to make the move sooner. Fortunately it does not seem like we made the move too late.

RD: GSCE is fairly unique because of its stock content - it's based on a relatively obscure racing series, with an unusual but fantastic selection of cars and tracks, yet it has managed to find a global audience. Are you going to include more Brazilian content, or perhaps focus on some other racing series in the future?

Reiza: As GSC evolved, it has become less about giving the content a proper context, and more about delivering great driving & racing experiences, which is really what simracing is mostly about. At the core though it still has Stock Car Brasil, or the brazilian racing scene in general as its main theme, so while context may no longer be required for adittional content, we still feel it is valuable to have at least some complete real-life series in the package.

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RD: After PCars (and now PCars 2) using the WMD platform and Assetto Corsa using Early Access, would you consider using any kind of crowdfunding or Early Access?

Reiza: Crowdfunding is certainly a valuable path, and actually something we are just about to experiment to try raise additional funds to continue developing GSCE further. Personally I'm not big on the idea of giving people access to alpha builds and such. While I can see how having that insight and the option (even if merely illusory) of helping develop the game is an appealing novelty to some, as an user myself I prefer my initial contact with a creative project to be with something that at least resembles the finished article. Some of my most memorable gaming experiences derived from trying a game or a sim for the first time, so I feel lifting the curtains too early can spoil that magic somewhat. Thus as a developer it's unlikely we'd elect to go in that direction ourselves. Open betas at a later stage of development on the other hand are very possible, given the nature of most sims these days where development is always ongoing and that initial platform is built on for years, whatever the initial release is it's bound to evolve substantially anyway so you might as well release it and get a revenue stream to boost that development. So long as the core features are in place and functioning properly.

RD
: Any news or details on that rumored Senna game?

Reiza: Can't share much yet, but there will be a lot more info about it before the end of the year. One thing I could advance is that while Ayrton Senna will certainly be part of our next project, its scope has probably become too broad now to call it "the Senna game".

RD
:
You've said that June is going to be a great month for GSCE. Can we get some kind of sneak peek at what's cooking in the Reiza kitchen?

Reiza: The base of the announcement is that we have licensed the ISI Motor source code, and while that's especially relevant to development of our next title, it can also have some impact into the current titles and that is what has driven us to launch a crowdfunding campaign. Our goal with the campaign, which starts tomorrow, will basically be to raise the funds to further develop GSCE (and also FTruck), making it a bigger & better simracing platform, before we wrap it up for good and shift focus to the development of our next title.

RD: Something more personal: what's your favorite car\track combo in simracing, and why?

Reiza: All our cars and all our tracks really. Bit of an obvious reply I guess but if you consider how much time we look into various cars & tracks before we elect to develop them - precisely because we figure these will provide great experiences - and then how much time we spend developing & polishing them, picking favorites becomes almost like choosing one of your own children.. Naturally the ones coming up the pipeline at any given time have the focus so right now I'm very fond of tossing the SuperV8 around Montreal, hah.

RD: Thank you for your time.

Reiza's Crowdfunding campaign is now live on Indiegogo, while the update for Game Stock Car Extreme will be released on June 26.
 
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I am all for graphics. Give GSCE the graphics from Pcars or AC(tone down or turn off the goofy hollywood lens flare bs) or give Pcars the physics and FFB from either GSCE or RF2 and definitely the AI from RF2 and I'd be in heaven. Until then the FFB, physics and AI of RF2 and GSCE will keep me more than happy.

and this is exactly what I was saying, so called "true sim races" for which graphics isn't that important are also often those with average GPUs who couldn't run it with great graphics , for various reason as well as the one you describe.

if GSC had pCARS graphics, would it make it less of a sim ?? no
but would people sudenly complain about it more ? yes - because they wouldn't be able to run it as smooth as they can at the moment

but this complain shouldn't therefore support oppinion - "yeah, graphics isn't important"
you think people would enjoy this ? if the physics as as good as GSC is ?

http://www.2-game.be/games/Toca Touring Car Championship 1.jpg

I mean yes, some people really wouldn't mind, but defintely not majority
sims are getting more and more equal to each other, so the graphics can be quite a bit decision maker - and both ways, peope with good gpu will go for nicer one, whereas people with average one woudl rather stay with the less advanced one, just to make sure they their FPS stays solid, since it's more important then to see blades of grass

but again, that doesn't mean that graphics isn't important
 
I would agree with your post, however I don't think pCARS needs physics from rF2. Physics in pCARS is more advanced then what people give it credit for, they just did a bad decision (from hardcore simmer point of view) that their tweaked the car setups to make the car easier to drive and therefore slower.
the best cars in the game are on the same level to rF2, and the FFB also feels very similar - at least on Fanatec CSW2

yes, not all cars are super polished/tweaked, but's it's quite harder to polish 70 cars, then polish 10 cars
let alone how long has rF2 been released, and similar goes for reiza. nowehre near as many cars and all of that in engine that has been around for decades, therefore there are so many known facts about it's behaviour, limitations, etc. so to make new car that feels polished is somewhat easy job, since you have all the things already figured out before

have fun and enjoy your sims ;)
 
Graphics do matter, but they aren't enough to make a racing sim game stand.

What makes a good racing sim game is its overall experience with graphics, sounds, physics, ffb, AI, rules and features on a personal level.

Me, for instance, I can't stand more than 10 minutes on AC because of the AI, unless I'm hotlapping and enjoying the game's physics and FFB. But I can lost track of time when playing R3E and SCE because they're fun and offers a better overall experience. As for PCARS, SMS lost my trust and respect and I'm waiting for a sale to try it.

SCE doesn't look as good as PCARS or AC, but it's far from being an ugly game.

Also, try my ReShade (SweetFX-like) preset: http://www.racedepartment.com/downloads/wedges-visions-reshade-mastereffect.5700/

</ shameless promotion :D> But really, it improves the game's graphics a lot imho :)
Very cool. How much FPS a rather-weak-than-average-PC lose with this?
 
Pretty naive to think that people with average GPUs have some sort of problem with pretty graphics. My point is that simracing is not about graphics, it's about racing, and people spend less time staring at pretty cars in virtual showrooms and taking beatiful screenshots than some mod artists seem to think.
lol this exactly. Having something looking good is nice, but when it is the main focus then it can't be sim racing anymore. Nowadays it's all about "Omg 1080p" "omg 4k" "Omg 60fps or I want my money back" etc. It's annoying.
My PC is not good, but I didn't need a good PC to see how good or bad other sims are. :)
 
Pretty naive to think that people with average GPUs have some sort of problem with pretty graphics. My point is that simracing is not about graphics, it's about racing, and people spend less time staring at pretty cars in virtual showrooms and taking beatiful screenshots than some mod artists seem to think.
but I never said that it's about graphics, but the graphic are part of the experience

and while at some sims, when you expereince WTF moment with car behaviour, or some wierd collision or bad AI move, it takes out out of the immersion/experience.

and with old dated graphics it's the same for me, yes when cars don't overtake me it's usually fine, but when I get close behind some other car and see old model with old shaders and it screams "you are playing game" , it takes me out of expereince
 
geez guys really?!

This is a great moment for reiza and Stock car extreme, and everyones pumped for it, and here you are argueing a toss over what its does and doesn't compare to ...

SO WHAT!!

REiza have made a great sim, lets just be grateful and show support.

Sorry but thise thread is going to end up like a WMD thread full of negativity!

so please just stop already.
 
Every time Reiza announces one of these updates, it literally reminds me of being a kid at Christmas time. And with this awesome sim, Christmas comes several times per year. Once upon a time, Santa Reiza gave me a fantastic Formula Vee and to this day, I think that's one of the greatest gifts I've ever received. Last time, I got the coolest go-kart ever. Can't wait to see what's coming this time...

(...goes back to waiting for Santa while simultaneously wearing out the F5 key...)

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Absolutely amazing, and so much to comment on, but there's a discrepancy with the perks in the main description, and the side bar description. It's the all important beta access. The main says it begins at $100, and the sidebar says it's $75. Can we just get a clarification. Thanks!

Also, Stadium Trucks! My still beating heart!
 
Reiza now that you have the source code...please please tell me we will overcome the 3 controller limit. That will make me very very happy...and Im very excited about all thats coming in the future...gsc Rocks!!!
 

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