After hours of try and error...
If you want to get the original SimBim display about the next corner when you're driving around on your track you've got to do:
Make some simple walls on the part of the track where the corner-logo should be displayed.
Renamed the exported gmt-files to:
XCORNER....
and add the specification of the corner, e.g.
right second gear -> R2
left-right fourth gear -> LR4
--> XCORNERR2.gmt, XCORNERLR4.gmt etc.
If you've got more than one corner with the same difficultness, just rename than to e.g. XCORNERR2b.gmt
After that, you've got to add strings to the *.trk - file.
If you've done well, they should look like this:
// --------------------------------------------------------------------
// X-Files Corner-Display
// --------------------------------------------------------------------
Instance=XCORNERL2
{
Render=False Change=False
MeshFile=XCornerL2.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
Instance=XCORNERL3
{
Render=False Change=False
MeshFile=XCornerL3.gmt CollTarget=True HATTarget=False
MeshFile=XCornerL3b.gmt CollTarget=True HATTarget=False
MeshFile=XCornerL3c.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERLR3
{
Render=False Change=False
MeshFile=XCornerLR3.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERR2
{
Render=False Change=False
MeshFile=XCORNERR2.gmt CollTarget=True HATTarget=False
MeshFile=XCORNERR2b.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERR4
{
Render=False Change=False
MeshFile=XCORNERR4.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERRL2
{
Render=False Change=False
MeshFile=XCORNERRL2.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Sorry, haven't found some better image to show...
Enjoy!
If you want to get the original SimBim display about the next corner when you're driving around on your track you've got to do:
Make some simple walls on the part of the track where the corner-logo should be displayed.
Renamed the exported gmt-files to:
XCORNER....
and add the specification of the corner, e.g.
right second gear -> R2
left-right fourth gear -> LR4
--> XCORNERR2.gmt, XCORNERLR4.gmt etc.
If you've got more than one corner with the same difficultness, just rename than to e.g. XCORNERR2b.gmt
After that, you've got to add strings to the *.trk - file.
If you've done well, they should look like this:
// --------------------------------------------------------------------
// X-Files Corner-Display
// --------------------------------------------------------------------
Instance=XCORNERL2
{
Render=False Change=False
MeshFile=XCornerL2.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
Instance=XCORNERL3
{
Render=False Change=False
MeshFile=XCornerL3.gmt CollTarget=True HATTarget=False
MeshFile=XCornerL3b.gmt CollTarget=True HATTarget=False
MeshFile=XCornerL3c.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERLR3
{
Render=False Change=False
MeshFile=XCornerLR3.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERR2
{
Render=False Change=False
MeshFile=XCORNERR2.gmt CollTarget=True HATTarget=False
MeshFile=XCORNERR2b.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERR4
{
Render=False Change=False
MeshFile=XCORNERR4.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Instance=XCORNERRL2
{
Render=False Change=False
MeshFile=XCORNERRL2.gmt CollTarget=True HATTarget=False
Response=VEHICLE,CORNER
}
Sorry, haven't found some better image to show...
Enjoy!