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Increasing AI realism in rFactor

Discussion in 'rFactor' started by stop, Dec 29, 2013.

  1. Hi, sorry if I'm posting this in the wrong section, I'm posting it here because the rFactor section doesn't exist anymore.

    I currently run an F1 AI series, next year will be my fourth year of using rfactor to run it and each year the AI has had a huge step up in realism.

    There are many ways that I'm wondering if the AI can be improved in a particular way.

    First off, increase the rate of drivers crashing out (in a realistic way)

    There are quite a few retirements each race in my AI series but most of them are mechanically related. what Im trying to work out is Is there a way I can increase the amount of retirements that are related to a driver mistake or something like that? I've tried turning AI mistakes in the PLR to maximum but it makes cars just go straight on at particular corners rather than causes drivers to say, go wide or accelerate too hard from a corner. Also is it possible to make the AI cars stall the engine from a spin or something like that?

    Also what I find annoying about the AI cars is when they spin, they just accelerate straight into a barrier, they don't make an effort to avoid it. Is there a fix to that? Also what's annoying is they don't wait for a space to rejoin, they just rejoin whether there are cars coming or not, for example on one occasion a back marker spun, rejoined straight into the leader causing the leader to lose the front wing and the win.

    Also is it possible to make rfactor automatically retire cars who lose their rear wings?

    The second thing I'm wondering whether there can be an improvement on is the racing. First off there is only one type of pass that rfactor,s AI has often which is the inside pass. Is it possible to make it so the AI try things more risky, like try an overtake round the outside (like Grosjean on Hamilton in Valencia last year) and perform things like the switchback or the dummy. Also the thing I'm wondering about is AI Limiter. If I put it on 1.000000 the racing is too unrealistically close. If I put it on 0.000000 the racing is more realistic but can be really boring (like only 5 overtakes per race) What is the best number to put AI Limiter on to make the racing realistic (not too close) but it can be exciting as well, like in real F1 (I'd like to make it so there is a possibility of a driver dominating a race but also the possibility of an epic battle for the lead).

    Finally, AI defending and overtaking. Is it possible to make the AI actually make an effort to defend their positions. Also another thing I find annoying about the AI is that sometimes when they try an overtake round the inside it backfires as they steer more to the inside and not only lose the position but lose a position to the guy behind as well.

    I'm not hoping to sort out every single one of these issues. I'm asking, what is the best settings to put the AI on in the HDV and the PLR file

    Any help will be appreciated
    Last edited: Dec 30, 2013
  2. MarcG

    Premium Member

  3. Marco Bijl

    Marco Bijl
    adMAXIhater (O.O.O.)

    I moved it to the right section.

    I am afraid I cant help you with this. My knowledge of rfactor is rather limited, especially on this part of the game.
  4. Thanks for moving it
  5. Erwin Greven

    Erwin Greven
    Premium Member

    I copied this from http://opk-liga.eu/index.php/forum/12-navodila/618-qtricksq-for-rfactor.html. I hope there are a few lines which could help a bit.
  6. Hi guys!

    This a little bit old topic but I'm wondering that isn't this "AI learning" thing at certain tracks is the cause of the AI drivers are in single file all the race? Because that's for me is an immersion killer, in fact that's why I hate to race against the AI.
    I want the AI to make mistakes, race slightly different lines so it looks more like racing against humans.
  7. Erwin Greven

    Erwin Greven
    Premium Member

    in the [driver].plr you will find:
    • Beer Beer x 1