In Game Options Explained

RaceRoom Racing Experience - Options Explanations
Vehicle Settings
Animated Driver: Toggle between different modes for the animated driver in the cockpit view. Allows for setting both the driver and the steering wheel visible, steering wheel only or both disabled.
Wheel Rotation: Adjust how much rotation the steering wheel animation should have (Animation only)
Shift Mode: Set your default gear/shift mode. Whatever is set here will always be default. If you change the gear setting in a race it will only affect that particular session.
Auto Clutch: Enable/Disable automatic clutch. Whatever is set here will always be default. If you change to manual clutch in a race only that session will be affected.
HUD Settings:
Data Display Style: Choose which type of data display will be shown. Available options are Mini (basic gear indicator) and Full (Full data display as shown on the dashboard/wheel).
Data Display HUD in Cockpit: Choose whether you want the additional data display to show while in the cockpit.
Speed Indicator: Change the measurement system on indicator between Kph (Kilometres per hour) / Mph (Miles per hour).
Position Bar: Toggle on/off the position bar where applicable.
Track Map: Toggle on/off the layout map while in an event.
Driver Names: Toggle on/off the names of the opponent drivers.
Virtual Mirrors: Toggle on/off virtual mirrors.
Virtual Mirror in Cockpit: Toggle on/off for virtual mirror to show while in cockpit.
Video Settings:
General Settings:
Aspect Ratio: Change the aspect ratio. Whatever your aspect ratio is in Windows should be preferred.
Resolution: Change the resolution. Whatever your resolution is set in Windows should be preferred.
Full Screen: Toggle on/off to run the game on full screen or windowed mode.
Vsync: Toggle on/off vertical sync. Vsync synchronizes your FPS with the refresh rate of your monitor. Enabling this can eliminate screen tearing.
Field of View: Adjusting this setting will change how much of the game world will be visible through the player's view. Lowering the setting will make the field of view more narrow, while increasing it will make the field of view more broad. Making the FoV either too narrow or too broad may cause the player to experience discomfort and/or nausea.
Auto: Game will try automatically change the video settings according to your system.
Low: Game will run on lowest video settings.
Medium: Game will run on medium video settings.
High: Game will run on high video settings. Does not max all settings out.
Custom Settings:
Toggle Mirrors: Toggle on/off to enable mirrors.
Track Level of Detail: Adjust to change the graphics quality of the track.
Car Level of Detail: Adjust to change how close to the player the game will display lower LODs of opponent cars.
Particle Detail: Adjust to change the graphics quality of particles.
Tire marks: Enable or disable tire marks.
Specular: Toggle on/off to enable specular highlight (reflection).
Dynamic Reflections: Toggle on/off to enable/disable dynamic reflections. If off, the reflections will come from a static cube-map instead of calculating in real time.
Animations: Toggle on/off to turn off animated characters on the track (crew members, journalists etc.)
Shadows: Adjust to change the shadow quality.
Car Shadows: Toggle on/off to enable/disable car shadows.
Contact Shadows: Toggle on/off to turn the shadow underneath the car.
Shadow Split: Toggle on/off shadow split. If on, shadows are rendered in two passes which will show High Quality shadows near the camera. If off, no HQ shadows near the camera.
Multi-Sampling: Adjust to increase the anti-aliasing (smoother edges).
FXAA: Toggle on/off Fast approximate anti-aliasing which is a better and faster anti-aliasing process by Nvidia.
Bloom: Toggle on/off to enable bloom (light glow effect that produces fringes of light around the borders of bright areas)
Motion Blur: Toggle on/off for motion blur. Motion blur will blur the environment while the car is in motion to reduce rendering calculations.
Motion Blur Quality: Adjust to change to quality of the motion blur.
Lightshafts: Toggle on/off to enable/disable sun rays.
Lens Effects: Toggle of/off to enable/disable camera dirt/lens dust.
Advanced Settings:
Selected Profile: Name of the current selected profile
TEST ZONE:
Steering: Test Steering by steering left and right. /Displays the steering input from the controller as registered by the game.
Throttle: Test Throttle by pressing the throttle down and up. /Displays the throttle input from the controller as registered by the game.
Brake: Test Brake by pressing the brake down and up. /Displays the brake input from the controller as registered by the game.
Clutch: Test Clutch by pressing the clutch down and up. /Displays the clutch input from the controller as registered by the game.
H Pattern Shift: Enable to be able to use your H Shifter.
Steering Lock: Adjust to increase/decrease the steer turning circle.
Speed sensitive steering: Adjust how sensitive steering should be at high speed. Speed Sensitive steering affects how much the game responds to steering input while at high speeds.
Min Steering Speed: Adjust the minimum speed for which Speed Sensitive Steering will take effect.
Max Steering Speed: Adjust the maximum speed for which Speed Sensitive Steering is enabled.
Analog Sector 1: Adjust the sensitivity on first 1/3rd (center) sector of your analog stick.
Analog Sector 2: Adjust the sensitivity on second 1/3rd (middle) sector of your analog stick.
Analog Sector 3: Adjust the sensitivity on third 1/3rd (outer) sector of your analog stick.
Return Multiplier: Adjust to change how fast the front wheels should go/snap back to center. Increase to snap faster, decrease to move slower to center.
Steering Sensitivity: Adjust how sensitive you want the steering to be.
Throttle Sensitivity: Adjust how sensitive you want the throttle to be.
Brake Sensitivity: Adjust how sensitive you want the brake to be.
Clutch Sensitivity: Adjust how sensitive you want the clutch to be.
Steering Dead Zone: Adjust the dead zone of your steering. Dead zone is the percentage of steer rotation that gets ignored. The higher the dead zone, the more you can move your wheel without moving the car.
Throttle Dead Zone: Adjust the dead zone of your throttle. The higher the dead zone, the more you can press your throttle without affecting the throttle.
Brake Dead Zone: Adjust the brake dead zone of your brake. The higher the dead zone, the more you can press your break without affecting the brake.
Force Feedback:
Vibration Support: Toggle on/off vibration/rumble on your controller.
Force Feedback: Toggle on/off to enable/disable FFB.
Force Feedback Effects: Adjust to change the amount of FFB effects used.
Reverse Force Feedback: Enable/Disable force feedback. On some wheels e.g Fanatec, the FFB effects will move towards the opposite direction and will feel unnatural. If this is happening, please enable this setting.
Force Feedback Strength: Adjust how strong you want FFB to be.
Force Feedback Steering Force: Adjust to change how much force should be applied to the steering.
Force Feedback Steering Grip Weight: Adjust to change how much weight is given to tire grip when calculating the steering force.
Steering Weight Force: Adjust to change how much force should be applied to the weight.
Force Feedback Curb Effects: Adjust to change how much FFB effect should be used when on curbs.

Force Feedback Curb Pull: Adjust to change how much curbs should pull when tires are on them.
- See more at: http://support.raceroomracingexperi...rience-options-explained#sthash.pecBbZUP.dpuf

credit to cliopatra to pointing this out in the controller setting post.. :thumbsup:Just thought it should be fully on display in a separate post for all to see
 
Analog Sector 1: Adjust the sensitivity on first 1/3rd (center) sector of your analog stick.
Analog Sector 2: Adjust the sensitivity on second 1/3rd (middle) sector of your analog stick.
Analog Sector 3: Adjust the sensitivity on third 1/3rd (outer) sector of your analog stick.
Return Multiplier: Adjust to change how fast the front wheels should go/snap back to center. Increase to snap faster, decrease to move slower to center.

Please someone tell me what numbers should i enter for these 4 settings, so that it is correct. I'm using a wheel. I currently have them at 0,0,0,10.

Thanks
 
in the update it was posted

- Updated all the controller profiles for steering fix to take affect. (Analog sectors are now 0.0 by default on steering wheels).

im just using default setting.
not really driven that much in the last few weeks. sorry cant be more help.
but to me it feels allot better than before the update.
 
Analog Sector 1: Adjust the sensitivity on first 1/3rd (center) sector of your analog stick.
Analog Sector 2: Adjust the sensitivity on second 1/3rd (middle) sector of your analog stick.
Analog Sector 3: Adjust the sensitivity on third 1/3rd (outer) sector of your analog stick.
Return Multiplier: Adjust to change how fast the front wheels should go/snap back to center. Increase to snap faster, decrease to move slower to center.

Please someone tell me what numbers should i enter for these 4 settings, so that it is correct. I'm using a wheel. I currently have them at 0,0,0,10.

Thanks
the analog sectors are meant for game controllers like the x360 gamepad, they are not meant to be used for a wheel. So stick with the 0 setting.
 
Guys,. And I still dont understand for what these settings are if I use Steering wheel Logitech DFGT?
590104f14cde7f24c47b63c3b337c973.jpg
 
At the risk of being beaten for erroneous information, but this is what I think how you should understand the parameters:
- Speed sensitive steering: when put at zero, your steering sensitivity remains the same when you're driving at 10 km/h or when you're at max speed. This means that when you have a good responsive turn at 10 km/h, the response at 250 km/h will be very twitchy and nervous, eventually too nervous to master the car. On the contrary when the car is easy to drive at 250 km/h, you might not be able to come out of the garage and make your turn into the pit lane: the car's turning capability might be too low. Up to you to find the perfect spot.
- Min steering speed: when the steering sensitivity is not at zero, the min steering speed is the speed below which the steering sensitivity will not apply. Above this min steering speed, the sensitivity will decrease gradually till the max steering speed is reached. The rate of decrease correlates to your steering sensitivity % you have set.
- Max steering speed: when the steering sensitivity is not at zero, the max steering speed is the speed above which the steering sensitivity is not applied anymore.

Steering sensitivity's purpose is to ease the steering behavior and generally applied in every day's road car's. Racing car's however become less responsive and prefer in generally to drive without steering sensitivity.

Hope this clarifies the subject for you.
 
so, Speed sensitive steering:=Steering linearity?
If I want less steering sensitivity at the speed from 0 to 100 km/h, but then. more reactive control,what adjustments I need to do?
 
And one thing, look at my screenshot parameters in. In this case, as I understand that, Speed sensitive steering will working on range between 250 and 350 km/h, right?
 
Steering sensitivity will be applied between 250 and 350 km/h, yes.
But it will not be more reactive when your drive faster then 250 km/h, it will become LESS reactive. At 300 km/h, already a slight movement on the steering wheel can be catastrophic! Therefor it becomes LESS reactive at high speeds when steering sensitivity is applied. Driving without steering sensitivity is more difficult.
 
the analog sectors are meant for game controllers like the x360 gamepad, they are not meant to be used for a wheel. So stick with the 0 setting.
Is the "Return multiplier" also intended to be a parameter for gamepad users only? Or does it have an effect for wheel users too? Should wheel users set it to "0" like the Analog sectors?
 
Is the "Return multiplier" also intended to be a parameter for gamepad users only? Or does it have an effect for wheel users too? Should wheel users set it to "0" like the Analog sectors?

As explained in the 1st post above, it works like a centering spring. High value will make the steering wheel turn back to the center very quickly, while low values will not insist that strong for centering.
It is for wheel users.
 
Ok, then i'll set the "Return multiplier" also to "0", because the centering force should only come right from physics and not as a canned effect.

But we will see what changes, when the FFB patch arrives.
 
What should I set Steering Sensitivity to in order to match 540degrees in the Logitech Profiler for a G27? The 0-100 "number" (is it a percent?) seems strange to me. 50 makes the wheel animation accurate (set to 540 rotation animation in the game options) but I want to be sure my car is actually turning at the angle I think it is. Steering lock = 18 for 15:1 ratio. Thanks
 
Steering sensitivity = 50 is linear.
By linear you mean 1 degree movement on the weel is 1 degree movement in the game? So, at 50 it's 1:1 and at 100 it's 1:2?

I've been trying to verify this assertion online but I can't find any authoritative sources. However, judging by what I'm seeing of the wheel animation that does appear to be true but it's difficult to be certain the actual turning angle of the car is accurate.
 
People, what do you think, what is the maximum comfort and predictable ratio of steering wheel for all the cars? 540 dtgree and 27 steering lock or something else?
They're all different but I've settled on what everybody seems to say about GT cars using 540 generally and a 15:1 steering ratio so steering lock of 18 is exactly 15:1 for 540 degrees.

Like you I just want one setup for all cars so I use 540. Really, F1 cars using something like 270-370, GT cars use 540, the Mazda MX-5 in iRacing is apparently 900 degrees :).
 

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