I'd like to see the stupid penalty for cutting the track go, since when do you lose your laptime just because you came into a corner to hot miss the apex and run wide on exit, this is penalty enough and time is lost so you already suffer due to your error, but to lose the whole lap is nothing short of ridiculous. R3E is not the only Dev to implement this, AC and Pcars have it too, although Kunos have the smarts to allow you to turn penalties off, and if you leave it on you just get a 5sec penalty for going off track. This would be a better system than wiping your whole lap, in fact the whole penalty system is wrong in R3E
EG; Zakspeed Capri, 10lap race @ Bathurst, on the last lap I hit the chase a little hot, tyres were a little worse for their wear, got wide on exit putting my right hand side onto the grass, but not completely off track, I received a stop go penalty for cutting the track, went from 1st to 5th, if this was a real life event would never have happened, how do you get a stop go penalty for taking a bad racing line, I'm baffled.
I'd like a Dev to explain why they insist on creating penalties that are not a simulation of racing, all it does is annoy the hell out of me. And I'd also like to know why Dev's insist on having grassed area's with absolutely zero grip, sure grip reduces on grass especially if it's wet, but to have barely any traction at all in dry conditions is once again ridiculous, and nothing like reality. If you want to call your title a SIMULATION then replicate real life, don't dumb it down to arcade levels where it suits you.
Just my opinion & observations.