So, to put an end to the comparision discussion I'll show you what @modmate was / is talking about.
IcemanLFS (2012 mod)
modmate (2011 mod)
Incidentally, not incidentally - how am I supposed to know for sure? I'm neither a lawyer nor a judge but it is indeed very similar.
However: whatever you guys do, please give credit where and if credit is due. That's what we'd like to see.
Tom
IcemanLFS (2012 mod)
<View type="Mounted" ident="bonnet" reverseCamera="bonnet_reverse2" hidden="false" spectator="false" useInSplitScreen="false" renderParticlesBeforeGrass="false" transitionType="switch" transitionSpeed="0.0000" transitionStrength="0.0000">
<Parameter name="renderParticlesBeforeGrass" type="bool" value="false" />
<Parameter name="yaw" type="scalar" value="-0.0200" />
<Parameter name="pitch" type="scalar" value="0.2450" />
<Parameter name="roll" type="scalar" value="0.0000" />
<Parameter name="offset" type="vector3" x="0.1040" y="1.0450" z="-0.2778" />
<Parameter name="fov" type="scalar" value="48.600" />
<Parameter name="nearPlane" type="scalar" value="0.1570" />
<Parameter name="highResInterior" type="bool" value="true" />
<Parameter name="DisableDriverHead" type="bool" value="false" />
<Parameter name="DisableDriver" type="bool" value="false" />
<Parameter name="DisableCoDriver" type="bool" value="false" />
<Parameter name="axisScale" type="vector3" x="0.0000" y="0.0800" z="0.0800" />
<Parameter name="axisScaleForTilt" type="vector3" x="0.2000" y="0.2000" z="0.2000" />
<Parameter name="twistScale" type="vector3" x="-0.1423" y="0.0000" z="0.4107" />
<Parameter name="maximumShift" type="scalar" value="0.0000" />
<Parameter name="movementSpeed" type="scalar" value="0.0000" />
<Parameter name="tiltDistance" type="scalar" value="1.0000" />
<Parameter name="shakeAngle" type="scalar" value="158.1500" />
<Parameter name="shakeDamping" type="scalar" value="0.1450" />
<Parameter name="shakeMinSpeed" type="scalar" value="0.0000" />
<Parameter name="shakeMaxSpeed" type="scalar" value="90.0000" />
<Parameter name="shakeScaleX" type="scalar" value="0.8440" />
<Parameter name="shakeScaleY" type="scalar" value="0.9480" />
<Parameter name="shakeRotationSpeed" type="scalar" value="0.9000" />
<Parameter name="finalMovementScale" type="scalar" value="1.0000" />
<Parameter name="offsetOnly" type="bool" value="false" />
<CorneringForces>
modmate (2011 mod)
<Parameter name="renderParticlesBeforeGrass" type="bool" value="false" />
<Parameter name="yaw" type="scalar" value="0.0000" />
<Parameter name="pitch" type="scalar" value="0.2450" />
<Parameter name="roll" type="scalar" value="0.0000" />
<Parameter name="offset" type="vector3" x="0.0000" y="1.0450" z="-0.2777" />
<Parameter name="fov" type="scalar" value="48.0600" />
<Parameter name="nearPlane" type="scalar" value="0.1570" />
<Parameter name="highResInterior" type="bool" value="true" />
<Parameter name="DisableDriverHead" type="bool" value="true" />
<Parameter name="DisableDriver" type="bool" value="false" />
<Parameter name="DisableCoDriver" type="bool" value="false" />
<Parameter name="axisScale" type="vector3" x="0.0000" y="0.0800" z="0.0800" />
<Parameter name="axisScaleForTilt" type="vector3" x="0.2000" y="0.2000" z="0.2000" />
<Parameter name="twistScale" type="vector3" x="-0.1423" y="0.0000" z="0.4107" />
<Parameter name="maximumShift" type="scalar" value="0.0000" />
<Parameter name="movementSpeed" type="scalar" value="0.0000" />
<Parameter name="tiltDistance" type="scalar" value="1.0000" />
<Parameter name="shakeAngle" type="scalar" value="158.1500" />
<Parameter name="shakeDamping" type="scalar" value="0.1450" />
<Parameter name="shakeMinSpeed" type="scalar" value="0.0000" />
<Parameter name="shakeMaxSpeed" type="scalar" value="90.0000" />
<Parameter name="shakeScaleX" type="scalar" value="0.8440" />
<Parameter name="shakeScaleY" type="scalar" value="0.9480" />
<Parameter name="shakeRotationSpeed" type="scalar" value="0.9000" />
<Parameter name="finalMovementScale" type="scalar" value="1.0000" />
<Parameter name="offsetOnly" type="bool" value="false" />
<CorneringForces>
Incidentally, not incidentally - how am I supposed to know for sure? I'm neither a lawyer nor a judge but it is indeed very similar.
However: whatever you guys do, please give credit where and if credit is due. That's what we'd like to see.
Tom