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How to put new object in xpacker?

Discussion in 'Bob's Track Builder' started by pelato, Mar 15, 2014.

  1. Hello mates. I found some objects \ buildings that I would use in BTB. Some are in .3ds, others are in .obj and other formats. What should I do to put them into xpacker in order to use them?
    Thanks in advance!
     
    • Like Like x 1
  2. if they are obj files you need to convert them to 3ds,DAE file format using 3dsimed or 3dsmax what over formats???

    3dsimed has a few file converts options available. 3ds,obj,dae,x,3do , Just make sure the objects have there textures in the same directory. and it will be painless. :D example of mine. done in sketchup 2014 and reconverted to 3ds using 3dsimed.and reimported back to BTB xpacker. screenie from rfactor.
     

    Attached Files:

    • Like Like x 1
  3. Thanks "banger", I will try.
     
    • Agree Agree x 1
  4. forgot to mention they texture are need to be power of 2.

    eg 32,64,128,256,512,1024,2048 on pixel sizes.