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How to fix the penalties

Discussion in 'Assetto Corsa' started by Jimlaad43, Feb 23, 2015.

  1. Jimlaad43

    Nice apex, I'll take it! Staff Member Premium Member

    I have come up with an idea for the off-track penalty system.

    If you go 1 metre off track: You get a 1 second penalty
    If you go 2 metres off track: You get a 2 second penalty
    Up to: If you go 5 metres off track: You get a 5 second penalty.

    If during your time off track your speed drops below 30mph/50kph, the penalty stops and allows you to pick up speed and rejoin safely without the penalty keeping you at the speed as you rejoin the track.

    This way, you can have tight battles without the risk of a massive penalty, or it doesn't compound an error from running wide. There are some places where the penalty for slight cuts is very harsh (Aintree, Raidillon to name a few), and this would make it better.
  2. ouvert

    Premium Member

    yep .. but it should be added to your laptime, not shutting down your power ... and if you gain position by it you should get drive through penalty in next 3 laps ...
    • Agree Agree x 1
  3. Jimlaad43

    Nice apex, I'll take it! Staff Member Premium Member

    But how will that work in races?
  4. ouvert

    Premium Member

    - drive through is nothing new in sims .. you cut track and gain possition (or ignore blue flag few times, etc) you get drive through penalty and you have 3 laps to drive through pits without stopping (pit limiter on .. or staying under pit speed limit) .. you can choose when to do it (in those 3 laps)
    - adding seconds to lap time .. you are 1 meter out of track, presetted amount of time will be added to your lap time ... if you finnish 3th but 4th guy has better overall time, you will be moved to 4th possition (or 5th, 6th .. based on overall times of other players) ...

    there is no anoying, potentionaly dangerous (immersion taking away) artificial slow downs but you still carry consequences for your actions ..
  5. Rami

    #20 FinnTeam Premium Member

    There is a big difference in cutting a track and accidentally slipping a bit out. Usually you lose time when you slip out, so imo there shouldn't be penalty for that. But when done for faster lap time, whole other story. AI isn't good for judging that I guess :D

    Which brings me to a noob guestion. When in a league sim race, are there judges for this, or is it AI penalty?
  6. Turk

    Premium Member

    When it comes to hot lapping all they have to do is invalidate the lap. That would solve any cheating. In a race you should get a warning or two before you get a serious penalty like a drive through.
  7. ouvert

    Premium Member

    it needs to be fine tuned for sure .. maybe tied to difficulty or having different server presets .. but current solution (making your car slow down) is to worst possible solution
  8. Stefano already rejected this option, mostly cause it creates 'false' racing situations - if someone's on the same lap as you and driving in front of you, passing them doesn't change the order you finish in.

    I think they might be going with an automated system like iracing where if you cut + gain advantage, you have to slow down. Not sure though.
    • Agree Agree x 1
  9. The sim "Nascar Heat" added a certain number of seconds to your final race time according to how much time it saved you by cutting that corner/chicane and at the end of the race it would calculate the final positions. The only small drawback it might of had was you would sometimes be fighting a driver who clearly was no longer in contention for that position. Sometimes in my races there were drivers who accumulated enough penalty points that their final positions went from a 1st to a 4th or 5th.
  10. Chris

    Ted Kravitz Appreciation Society Staff Member Premium Member

    It doesn't really matter because a new penalty system is coming with 1.1
  11. Hopefully it'll be something like I suggested earlier.
    Tied to braking inputs...or at least attempts at braking prior to going off track.
    Since the software is capable of monitoring inputs, there is nothing to stop AC's developers from using that data to determine if a driver deliberately powered through to cut a corner... thereby gaining an advantage.
    It could work like this:
    Corner approach...no brake input before exceeding track limits and off= 2 sec penalty.
    Corner approach...brake input before exceeding track limits and off= no penalty.
    Track rejoin at any angle more than 90 degrees to track direction= immediate disqualification (that one will get rid of those guys who like to drive reverse and ram people off track).
    Last edited: Mar 1, 2015
    • Agree Agree x 1
  12. Jimlaad43

    Nice apex, I'll take it! Staff Member Premium Member

    No. What happens when you get tapped off onto some runoff and then spin back onto the track? If you're pointing backwards after that, you get disqualified, not fair at all.
    • Agree Agree x 1
  13. Benutzername

    The Will to Death is what keeps me alive Premium Member

    Getting slowed down is just dangerous as hell.

    Minorly and accidentally cuted slightly over too much over the curb or miscalculated into a chicane or slid off or anythign similar: You get slowed down - people behind you are surprised sometimes, cant react fast enough -> Heavy crash.
    Or the driver tries to brake to get the penalty go away sooner - Even worse for drivers behind.

    There shouldnt be a slow done penalty, more like a "rating" on how heavy the cut was, or how much time was gained in comparison to laps before.
    This "score" should be added up and at a certain point youll get a drive through.
    • Agree Agree x 2
  14. What is the new penalty system in V1.1 ? How does it work ?