How to fix mirror tex?

shader_mirror~vf_standard
{
layer0
{
map=$mirror
texscale_s=1
texscale_r=1
texscale_t=1
emission=0.3 0.3 0.3 1
}
}

Any chance to fix upsided down tex, without re-mapping it?

screenshot005copy-1.jpg
 
Well... I don't know if it's of any use after 6 months, but:
I had the same problem with the mirror, only horizontally . I changed the texscale_s to -1 and worked. I'm assuming you should modify texscale_r to -1.

I'm sorry, I forgot to mention I'm running the non-CG 0.6.5
 
I just tried this and no texscale_s/r/t value I enter will change how it looks. I cannot even get them to stop being so insanely bright. (yes, I am sure I have the right car's .shd selected.)
 
That should fix the bright mirrors issue - I've had that; but I haven't had the inverted/flipped mirror. I did noticed a problem with it showing random car textures but I'd have to play around again to replicate the problem.

Which version are you using?
 
As I mentioned in another thread somewhere, the 318 Plymouth Duster has proper mirrors. Most other things that I have checked out lately have been upside down. I have not exactly used a ton of cars with these recent versions however.
 

Latest News

How long have you been simracing

  • < 1 year

    Votes: 263 15.4%
  • < 2 years

    Votes: 174 10.2%
  • < 3 years

    Votes: 173 10.1%
  • < 4 years

    Votes: 128 7.5%
  • < 5 years

    Votes: 233 13.6%
  • < 10 years

    Votes: 202 11.8%
  • < 15 years

    Votes: 129 7.5%
  • < 20 years

    Votes: 98 5.7%
  • < 25 years

    Votes: 78 4.6%
  • Ok, I am a dinosaur

    Votes: 233 13.6%
Back
Top