heyas... im trying to get a decent spec map going for water,
Ok i know btb/rbr dosent do reflections..etc.. but im trying to get this effect
http://habibs.files.wordpress.com/2008/04/specular_40.jpg
Ignore the reflections, its the highlights on the water i want.
I have already made a decent looking water texture, using alpha transparency, with a diffuse texture, and bumpmap.. the only thing its missing are those highlights.
I have made a spec map.. but its looking.. um, not sure how to describe it.. kinda flat and matt looking.. its certainly not reflecting the way i want it.
here are a few things ive tried in ps:
http://www.fractalscapes.net/designs/btb/island/45.jpg
and an example of the best i can get it looking in rbr
http://www.fractalscapes.net/designs/btb/island/46.jpg
Ive done spec for general 3d work before, but I haven't done this in a while and I forget the best way of making a spec map.. Im not sure if its my spec map or a btb/rbr thing.
anyway, if anyone has any good methods, it would be great.
In fact, if anyone has any good suggestions to get a nice looking ocean in general it may be helpful also. Im finding it a challenge to get it looking just as good high up on terrain looking out onto the horizon, but have it look just as good upclose.. (without getting those distance tiling distortions)...
Right now, i have a 2046map spanning the whole ocean object (so when looking into the distance it gives detail.. and a 2nd water plane with the near detail (wave bump and spec).. Both objects have 40% opacity for the diffuse.
Ok i know btb/rbr dosent do reflections..etc.. but im trying to get this effect
http://habibs.files.wordpress.com/2008/04/specular_40.jpg
Ignore the reflections, its the highlights on the water i want.
I have already made a decent looking water texture, using alpha transparency, with a diffuse texture, and bumpmap.. the only thing its missing are those highlights.
I have made a spec map.. but its looking.. um, not sure how to describe it.. kinda flat and matt looking.. its certainly not reflecting the way i want it.
here are a few things ive tried in ps:
http://www.fractalscapes.net/designs/btb/island/45.jpg
and an example of the best i can get it looking in rbr
http://www.fractalscapes.net/designs/btb/island/46.jpg
Ive done spec for general 3d work before, but I haven't done this in a while and I forget the best way of making a spec map.. Im not sure if its my spec map or a btb/rbr thing.
anyway, if anyone has any good methods, it would be great.
In fact, if anyone has any good suggestions to get a nice looking ocean in general it may be helpful also. Im finding it a challenge to get it looking just as good high up on terrain looking out onto the horizon, but have it look just as good upclose.. (without getting those distance tiling distortions)...
Right now, i have a 2046map spanning the whole ocean object (so when looking into the distance it gives detail.. and a 2nd water plane with the near detail (wave bump and spec).. Both objects have 40% opacity for the diffuse.