So far I can only think of three ways to texture a hillside cut in BTB: 1) Use BTB terrain and pick the texture of choice - a) if photo background of aerial imagery is used, it will not look right - b) details of hillside cut (e.g. rock pokes out) are lost 2) Use BTB walls - a) limited number of polygons - b) tough to shape to a complex contour - c) can place photo per panel, so detail is good - d) might induce flickering 3) Make a textured object and put in place - a) unlimited number of polygons - b) can precisely place polygons - c) can place photo per panel, so detail is good - d) can use too many polygons and affect framerate Are there other techniques that can be used within BTB? Are there better ideas? Which technique to do you use? Have I listed all the ramifications of each method?