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How is 500MB Possible?

Discussion in 'Euro Truck Simulator 2' started by GuyTrance, Dec 16, 2012.

  1. GuyTrance

    GuyTrance

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    Hey Guys.

    This game has an amazing graphics engine and not to mention massive terrain and maps and cars etc etc

    How this is possible with only 500mb's??
     
  2. Pritch

    Pritch
    Pritch

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    compression :)
     
  3. Bram

    Bram
    #27 | Roaring Pipes Maniacs Staff Premium

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    It's really impressive. I wondered exactly the same when i first installed the game: how on earth can it be so small compared to other HDD consuming games.
     
  4. Senad Subasic

    Senad Subasic

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    Well, I guess there is a very small amount of graphics stuff, textures and what have you. Roads are the same everywhere, cities look pretty much the same.

    Still, it is pretty impressive indeed.
     
  5. Oscar Sahlin

    Oscar Sahlin

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    same dev made the 18 wheels of steel (18 WoS) series, back then they didn't use more than 200-300MB I think.. and the map then was even bigger, it was all of usa, and parts of canada and mexico :confused:
     
  6. Marco Bijl

    Marco Bijl
    adMAXIhater (O.O.O.)

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    Repetition is indeed the trick they mastered there :). By using the same textures and graphics over and over again, they make a sort of jigsaw puzzle of the map. So the map is infact a textual reference to (a relative few) graphics files.
    There are a lot of cars around, but not many different ones. Saves in space as well.

    It's just a case of decent engineering they did. Very nice job.