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How do I get initial skin for a UNI color car?

Discussion in 'Assetto Corsa' started by dud, Nov 23, 2016.

  1. dud

    dud
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    Cars that have a uniform color (no graphics) usually don't come with a skin sheet that has the correct pieces in a DDS file. They have dds file like "UNI_Carpaint_NoGrain_SPC" which just defines the color.

    Is there a way to get a skin file with the proper cutout? E.g. from the 3D model?

    I'm using Blender, Gimp and 3DSimED31c.
     
  2. Michael Hornbuckle

    Michael Hornbuckle

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    Kunos cars with no decals use the metal_detail.dds file to set color.
     
  3. Keith Gregg

    Keith Gregg
    CAUTION - SLOW VEHICLE Premium

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    If you look in your assettocorsa/sdk/dev folder there are templates for the Kunos cars.
    Regards
     
  4. dud

    dud
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    Thank you so much. I guess the f430 mod will have to wait then :)
     
  5. Abilio_KID

    Abilio_KID

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    Where can we find that F430 mod?
     
  6. dud

    dud
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    Sorry, I meant 360.
     
  7. Abilio_KID

    Abilio_KID

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    If you wish, give me the link of the car so I can have a look at it (I have found one 360 modena mod but it may be another one).
    About your original question: if you want the default texture of the car skin, 3DSim can do that (you can also get all textures the car uses); if you want the wireframe, you need a program to load UV maps from such texture (there are free ones out there, I think Blender does that too?) and save them to an image so you can merge it in Gimp, Photoshop, etc.
     
  8. josepmaria

    josepmaria

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    Hi friends !!!
    I'm interested in the same thing
    I'd like to convert the Ferrari 250 GTO that I made some time ago for Butch's GTO mod for GTL to use it in AC, but no way to find a template or at lest a skin to work with ... Can someone help me ???
     

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