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How bad is the FFB?

Discussion in 'F1 2017 - The Game' started by Kaftan, Aug 25, 2017.

  1. Kaftan

    Kaftan

    Messages:
    47
    Ratings:
    +6
    If you've played the game, how would you say you rate the FFB?

    GOOD Rfactor2, AC, Iracing, AMS
    ACCEPTABLE Dirt Rally, pCars
    PISS previous codie games
     
    • Like Like x 1
  2. Giovaneveterano

    Giovaneveterano
    Premium

    Messages:
    1,341
    Ratings:
    +463
    It's still PISS, but less PISS than last year.
     
  3. Philipp Koch

    Philipp Koch

    Messages:
    852
    Ratings:
    +109
    best ffb so far in Codies F1 game.....but you forgot in good R3E ... :p
     
    • Like Like x 1
  4. Kaftan

    Kaftan

    Messages:
    47
    Ratings:
    +6
    Sad to hear that, but it wasnt exactly unexpected.

    I've suspected for some time that we will never have good FFB in a codemasters game because they dont seem to have a real vehicle physics engine, from which to get the output you need to create proper FFB effects.
     
  5. dcully

    dcully

    Messages:
    294
    Ratings:
    +38
    PCARS acceptable? seriously?
     
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    • Agree Agree x 1
  6. Giovaneveterano

    Giovaneveterano
    Premium

    Messages:
    1,341
    Ratings:
    +463
    The thing that I like less is the unconsistency of the FFB.
    The faster you go, the stronger is the FFB, but I don't like it.
     
  7. Kaftan

    Kaftan

    Messages:
    47
    Ratings:
    +6
    Yes, I was probably too generous there ;)
     
  8. Leonardo Chaves

    Leonardo Chaves

    Messages:
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    Ratings:
    +211
    That's actually correct, if you run over a bump at 10 Km/h it doesn't feel as strong as running over the same bump at 100 Km/h.

    Same thing applies to the cornering forces.
     
  9. Giovaneveterano

    Giovaneveterano
    Premium

    Messages:
    1,341
    Ratings:
    +463
    Yes, agree. But there's something strange in this Codies FFB.
     
  10. Leonardo Chaves

    Leonardo Chaves

    Messages:
    853
    Ratings:
    +211
    Can say anything about 2017 yet... but i never liked their FFB before, it was hard to find a good setting.

    In 2016 if you turned down wheel weight you ended up with a laaaazy wheel, you turned it up you just have a lot of centering spring but no feeling of grip.
     
  11. Virus

    Virus
    Premium

    Messages:
    10
    Ratings:
    +0
    I couldn't drive at all, because there is no resistance in neutral situations, like on the straights and I did too much unwanted movements (for example if I turned the wheel it was not auto-centering), then I turned on auto-centering by the wheel (as opposed to by the game) in thrustmaster control panel and the music changed.
    But in iRacing, Rfactor2 and Assetto Corsa the FFB it much more better