To celebrate the release of Project CARS, I did a live stream of the game on my Twitch.tv Channel. For those who missed it, the video is now available on YouTube. In the video, I take a look at the Career mode, as well as do a couple single races to take a look at some of the features in Project CARS. The video is over an hour and a half, so I recommend a good bag of popcorn. Watch the video here: http://www.racedepartment.com/media/videos/an-hour-and-a-half-of-project-cars.9175/ Notes: I will say that Project CARS, in my opinion does beat out Gran Turismo and Forza Motorsport. It’s a more engaging experience, more fleshed out for racing (full race weekends, detailed setups, etc). They even are above titles such as Assetto Corsa, WHEN IT COMES TO SIMULATING A RACE EXPERIENCE (NOT IN TERMS OF PHYSICS). AI needs work. That’s a fact. They are commonly over-aggressive and will act more like “Bumper Car Simulator: 2015″ than a true racing title. Hopefully that will be fixed soon. There isn’t true Multi-Class Racing yet: I tried two “Multi-Class” events, looking for a Le Mans style field. If I chose a Prototype, I would always be matched with other Prototypes (See 50:30 in the video). I don’t know about you, but it seems pretty imbalanced matching an Audi R18 against a Radical SR3… I also tried GT3 in a multi-class event, and I was matched up with Trans-Am, Group 5, Group 4, and GT4 (See the 1 hour mark in the video) Day to Night is AMAZING in this game. In my preview I had an issue with Le Mans not getting dark, but I’m happy to see it’s fixed. Le Mans at night in the rain… That makes PCARS a horror game xD. It’s a thrill to drive, and it gets the blood pumping. I still would not say the physics/ffb are of a sim level. They are solid “SimCade”, but not sim. I had some erratic moments in the physics as well, so they do need some work.