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Other Historic GT: Naming Update for AMS 0.6

Historic GT & Touring Cars

  1. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
    Avo77 submitted a new resource:

    Historic GT: Naming Update for AMS 0.1 - Historic GT & Touring Cars

    Read more about this resource...
     
    Last edited by a moderator: Mar 8, 2017
  2. taylajee

    taylajee

    Messages:
    8
    Ratings:
    +1
    Please... can you provide a torrent for the mod? I'm unable to download the larger than 5 GB file at one go, I always get disconnected at some stage :(
     
  3. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
    Sadly with my upload speed you would need 6 months to take it...
     
  4. Peter Stokman

    Peter Stokman
    Premium

    Messages:
    740
    Ratings:
    +427
    where do i install this in Talent or just in main folder
    its great in rf1 (RaceDepartment) look


    Thx
     
  5. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
    You can keep the folder structure in the zip archive (just install in the same directories you find in the main game folder and overwrite if needed).
     
  6. Peter Stokman

    Peter Stokman
    Premium

    Messages:
    740
    Ratings:
    +427
    tried as you said (if i correct)
    draw from zip files vehicles to vehicles , weere series go no idea cuz np series map in AMS

    and it dont work . better manual wud be nice , not everybody is IT specialist :)
     
    Last edited: Aug 25, 2016
  7. taylajee

    taylajee

    Messages:
    8
    Ratings:
    +1
    OK. The cars in the mod works fine, but the force feedback feels like inverted on all of the cars that I tried (while working correctly on original cars).
    Any idea how to fix it?
     
  8. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

    Messages:
    2,184
    Ratings:
    +1,256
    Maybe one idea, if you did not alter your RealFeelPlugin.ini like indicated.

     
  9. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
    The easiest way to correct the FFB 'on the fly' is to enable the console (ConsoleEnabled=True) in the RealFeelPlugin.ini file and than you can change the sign of the force feedback just by pressing right ctrl+ numpad 8.

    Problem solved ;)
     
  10. The Preacher

    The Preacher

    Messages:
    11
    Ratings:
    +9
    • Like Like x 3
  11. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
    GREAT!
    As you may imagine I'm very far from being an artist...
    Can I ask your kind permission to include your work in my mod with the due credit?
     
  12. The Preacher

    The Preacher

    Messages:
    11
    Ratings:
    +9
    Yeah sure, no problem. Sorry for not getting back sooner. Away for work.
     
  13. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
  14. SeriousSpy

    SeriousSpy

    Messages:
    52
    Ratings:
    +0
    Is it possible to have an all-classes series or something for multi-class racing, or does it break the game?
     
  15. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
  16. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
  17. winkie

    winkie

    Messages:
    13
    Ratings:
    +4
    Hi,

    If i copy the Realfeel plugin.ini to my Installation, the Game don´t start correctly. There is opening always a seperate Command Window on Desktop.
    If i change back to original Realfeel plugin.ini, all works fine.

    My Solution was, to copy all HX... Entries from your Realfeel ini and paste it to my exist Realfeel ini.
    Now it works.

    Best Regards,
    winkie
     
    • Like Like x 1
  18. Avo77

    Avo77

    Messages:
    90
    Ratings:
    +36
    Thanks for the feedback.
    I'll check asap.
    I only have AMS beta build installed so maybe there are some compatibility issues between official and beta entries in realfeel file.
     
  19. hurricaneman

    hurricaneman

    Messages:
    95
    Ratings:
    +10
    Thank you Winkie. I was having the same problem and your solution did it. :thumbsup: