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HELP! Questions for modding helmets!

Discussion in 'MotoGP 16' started by AndryX, Dec 9, 2016.

  1. AndryX

    AndryX

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    I have recently started modding new helmets, suits, bikes.. and I've a question, HOW to make the two sides of the helmet that matches perfectly? *IF I WANT TO WRITE SOMETHING HERE, FOR EXAMPLE* upload_2016-12-9_14-4-54.png
     
  2. Sim725

    Sim725

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    A lot of the artists did texturing work with programs like 3d coat, so texturing wouldnt be done in photoshop, unless you can get the 3d model its just trial and error for now, I've been making dainese in boots in RIDE 2 and it is just trial and error
     
  3. Jonix

    Jonix

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    You can't do that quickly, you have to check ingame result unfortunately
    Suggestion:
    In photoshop, create little green dots on critical parts (seams zones) then go in game and take some screenshots. this way you have a reference to work with (your green dots on the helmet textures and where they appear in game)
     
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  4. fabio fryska

    fabio fryska

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    ciao a tutti sono nuovo nel forum...sto cercando qualcuno che riesce a riprodurre i caschi....io non sono ancora capace.....mi servirebbe il casco di rossi laguna seca 2010....spero che qualcuno risponde 55427_1.jpg

    Mod Edit: RaceDepartment is an English speaking website. When posting on public message boards, please use only the English language.
     
    Last edited by a moderator: Mar 22, 2017