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[help] poor ffb rfactor

Discussion in 'Sim Racing Hardware' started by Robert Rudholm, Sep 8, 2013.

  1. I have poor force feedback on rfactor1 ,, mainly when playing fsr mod.
    Im using fanatec csr elite wheel.
     
  2. Richard Hessels

    Richard Hessels
    Premium Member

    Do you use any plugins for FFB? Like Realfeel or LeoFFB?
     
  3. I use realfeel
     
  4. Richard Hessels

    Richard Hessels
    Premium Member

    And you configured the realfeel properly in the RealFeel.ini file?
     
  5. Whats the proper config innit? :)
     
  6. Richard Hessels

    Richard Hessels
    Premium Member

  7. Ok, noticed I could switch it on and off with ctrl2.. cant feel though if its on or off lol cause it doesnt say :/
     
  8. Richard Hessels

    Richard Hessels
    Premium Member

    It would mention it, at my system the plugin has prerecorded voice telling me, realfeel on/off. Or any other setting i alter, it tells me the values.
    The right CTRL key in combination with the keypad offcourse.

    But all is explaned very well in the realfeel readme...
     
  9. Download this version of realfeel (remove your old realfeel.dll from Plugins folder and ini from rfactor root folder)
    http://www.rfactorcentral.com/detail.cfm?ID=Real Feel FFB Plugin

    Navigate to your "Controller.ini" and replace FFB section with this:
    Code:
    [ Force Feedback ]
    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="5" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
    FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force prediction="0.00000" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
    FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
    FFB steer force neutral range="0.00000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
    FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
    FFB steer force exponent="1.00000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
    FFB steer force output max="2.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
    FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4).  How much of a factor the front wheel grip is on the steering weight.
    FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
    FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="0.00000" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
    FFB steer friction saturation="0.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
    FFB steer damper coefficient="0.40000" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
    FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
    FFB throttle vibe freq mult="0.00000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.00000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="2" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.05000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.00000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.00000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="2" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.30202" // How strong the rumble strip  rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.60000" // Rumble strip frequency  multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine,  1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.74194" // How strongly wheel pulls  right/left when running over a rumble strip. Suggested range: -1.5 to  1.5.
    FFB rumble strip update thresh="0.07500" // Amount of change required to  update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or  walls) are.  Suggested Range: -2.0 to 2.0.
    
    *
    Eventually you may want to change "FFB Effects Level="4" " to 1.

    Start your game, choose car you want to race with and tweak your FFB strenght until you will find value that suits your needs or follow Niels' guide to find the best non-clipping values: http://www.racedepartment.com/forum/threads/like-your-ffb-strong-think-again.30763/

    Use these keys to do that:
    [​IMG]

    * Wheels with belt driven FFB doesn't really need FFB smoothing in most cases.
     
    Last edited: Sep 17, 2013
    • Beer Beer x 2
  10. Richard Hessels

    Richard Hessels
    Premium Member

    And are you satisfied with the new FFB setting?
     
  11. Not really... havent got time to test it properly yet. :)