I have a question about skinning Kunos cars. If other people have questions or are looking for tips skinning using Gimp feel free to post them here as well. I have made a few skins now but almost all of them were for mod cars rather than vanilla. Apart from the manditory stuff like making a scary circus tent skin for the Abarth 595SS. So I am a total novice. Over the weekend just gone I made myself a few skins for some vanilla cars but im a bit confused by the AO layers and by some of the file formats. I'll focus on the Alfa GTA. When I open the Alfa skin template (Skin_00.PSD) in Gimp 2.8 I see the chrome pieces and not much else. There are 4 AO layers Wireframe, Chrome, Layer 1 & Layer 9. To see the wireframe and template correctly I have to untick (click the eye symbol) Layer 9 then tick Layer 1 off and on again. Layer 1 I guess is the AO layer that adds shadow to my skin? It doesnt look the same as it did with mod cars though and when I use it as it is but with less opacity it washes out all the colours on my skin. I messed around with it (I think I did something with greyscale and tried changing Mode to Multiply and Burn) so that it doesnt wash out colours anymore... it seems to act like a normal AO layer now but there are nasty artifacts in the paint. These disappear when I turn off the AO layer and export. Could some please explain how to correctly use the AO layers with vanilla content? I also noticed the Rim_Base and Rim_BLUR templates are in .DDS format which I havent seen before skinning mod content. This is more an observation than anything, I seemed to be able to paint them well enough but I havent seen a template in .DDS before. I am aware of the great skin tutorial for AC but it is for Photoshop not Gimp. Any help fixing the AO issue would be much appreciated.