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Head movement in AMS

Discussion in 'Automobilista' started by CCL71, Jun 7, 2016.

  1. CCL71

    Premium Member

    I've been spending more time with the game and for the most part, I enjoy it. But one thing that is throwing me off is the amount of head movement. Because of it, it feels like there is a delay in what the car is doing when I go around turns..like I'm experiencing understeer. It makes it a difficult to tell if I'm actually pushing off line or not, if only for a split second but that split second can make all the difference in your lap. I have all head movements turned down to 0 so I'm assuming that it's just part of the game. Other sims have it as well but they don't seem to be a pronounced as AMS. I don't mind some, as it tries to simulate looking into the turn but in AMS, it seems a bit un-natural. Not a big deal, just wondered if there was another option to check..
  2. ouvert

    Premium Member

    check headphysics.ini in Gamedata folder if there is parameter that might help ... I don`t have issues with it and based on description I`m not sure what is your problem :) but if it is fixable, it will probably be in that ini file
  3. CCL71

    Premium Member

    Thanks, I'll check it out. I just don't like all the movement.
  4. Martin Vindis

    Martin Vindis
    Premium Member

    You might want to take a look in your plr file as well, around line 250 there are some options for head movements like:

    Look Up/Down Angle
    Leanahead Angle
    Look Roll Angle
    Glance Angle
    Lookahead Angle
    Head Physics
    Head Rotation
    Exaggerate Yaw
  5. Before diving into .plr, set yaw to 0 just like head movement. Then if still unhappy check the head physics in .plr.
  6. CCL71

    Premium Member

    Thanks everyone. I appreciate the help.