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Head movement in AMS

Discussion in 'Automobilista' started by CCL71, Jun 7, 2016.

  1. CCL71

    CCL71
    Premium

    Messages:
    119
    Ratings:
    +53
    I've been spending more time with the game and for the most part, I enjoy it. But one thing that is throwing me off is the amount of head movement. Because of it, it feels like there is a delay in what the car is doing when I go around turns..like I'm experiencing understeer. It makes it a difficult to tell if I'm actually pushing off line or not, if only for a split second but that split second can make all the difference in your lap. I have all head movements turned down to 0 so I'm assuming that it's just part of the game. Other sims have it as well but they don't seem to be a pronounced as AMS. I don't mind some, as it tries to simulate looking into the turn but in AMS, it seems a bit un-natural. Not a big deal, just wondered if there was another option to check..
     
  2. ouvert

    ouvert

    Messages:
    1,382
    Ratings:
    +503
    check headphysics.ini in Gamedata folder if there is parameter that might help ... I don`t have issues with it and based on description I`m not sure what is your problem :) but if it is fixable, it will probably be in that ini file
     
  3. CCL71

    CCL71
    Premium

    Messages:
    119
    Ratings:
    +53
    Thanks, I'll check it out. I just don't like all the movement.
     
  4. Martin Vindis

    Martin Vindis
    Premium

    Messages:
    434
    Ratings:
    +202
    You might want to take a look in your plr file as well, around line 250 there are some options for head movements like:

    Look Up/Down Angle
    Leanahead Angle
    Look Roll Angle
    Glance Angle
    Lookahead Angle
    Head Physics
    Head Rotation
    Exaggerate Yaw
     
    • Agree Agree x 1
  5. Gui Cramer

    Gui Cramer

    Messages:
    1,376
    Ratings:
    +687
    Before diving into .plr, set yaw to 0 just like head movement. Then if still unhappy check the head physics in .plr.
     
  6. CCL71

    CCL71
    Premium

    Messages:
    119
    Ratings:
    +53
    Thanks everyone. I appreciate the help.
     
  7. rs74

    rs74

    Messages:
    2
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    +0
    For the F vintage (and analogically other cars) open F_Vintage_Cockpitinfo.ini and F_Vintage_V8_Cockpitinfo.ini file and make sure you have this line: CockpitVibrationMag=0.000
    Hi speed shake is now taken out completely !
    Now add some values in .PLR file to get nice head movement, also mix this values with percentage set in the in-game settings.
    Whats interesting the CockpitVibrationMag line was actually missing in some of the cars Cockpitinfo.ini settings, so make sure it is there!
    REM
     
  8. Marc Collins

    Marc Collins

    Messages:
    350
    Ratings:
    +112
    Why not just use the slider in the user interface? You can turn down or off the effects in two seconds. ???
     
    • Like Like x 1
  9. rs74

    rs74

    Messages:
    2
    Ratings:
    +0
    The slider is for the G effects, set at 5-10% gives some realistic in-cockpit movement feel. Hi speed cockpit shake is something different, the slider does not affect it.