Been saying that for years.
Nobody builds a race car without an emphasis on setup to make it better than the average road car.
We spend a lot of time going over suspension setup on shock dynos....best braking equipment, etc..
When I can easily put my regular, 'every-day', road going 9-3 through a corner at 50 mph, while having a 'fight' on 'cold' tires in a virtual race car at the same speed, something is very, very wrong.
VR exposes a lot of flaws in sim racing physics. You can actually now see the 'numbers' while executing a turn, etc...