Have Your Say – Missing Features in Sim Racing

1. A simulation tuner system. Buy realistic performance parts and install them on your realistic road car with realistic consequences, which would tie into...
2. Grassroots motorsports. Instead of professional racing with the usual GT/touring/prototype/open wheel cars we've all seen a million times, why not a simulation that focuses on something like SCCA or a higher-budget LeMons. Start with an ordinary car, build it into a race car yourself, and go racing against other people (whether actual people or just AI) who have done the same thing.
3. AI that want to live. The AI should try to avoid crashing and want to preserve their cars, like real people would. You might be aware of playing a simulation, but AI should behave as if their finances, health, and lives were on the line. On lower AI difficulties, AI should drive like novice racing drivers, more timid, cautious, and conservative than higher-level AI, instead of being the same mindless line-holding zombies, only with restrictor plates eating all their horsepower.
4. Timed point to point racing. DiRT Rally without the dirt--tarmac hill climb or rally stages where you drive alone and have to try to beat the AI drivers' times. The sort of irregular, narrow roads that make great driving roads for sports cars make terrible race tracks because it's nearly impossible to pass on them. Timed point to point races make the lack of passing irrelevant.
5. Automatic transmissions. I don't mean the typical driving aid, I mean giving certain cars actual slushboxes with torque converters and realistic behavior unless you remove the transmission and replace it with a manual (see #1 and #2 above).
6. More non-competitive modes like free roam driving that emphasize the fun of driving a car for its own sake, and reward players of any skill beyond "this is the gas, this is the brake", even if they're not experienced enough to compete online or are not race-driver material at all (lack of reaction time, nerve, etc.). The entire sports car market exists as essentially expensive toys to entertain their owners by carving up back roads at whatever speed the driver is comfortable with, yet this aspect of driving is completely ignored by sims--you can jump into a $300,000 grand tourer in a sim but nowhere can you go grand touring in a simulated grand tourer.
7. GAME DESIGN. For a sim to break out of the tiny niche of a niche everybody is stuck in, it will need good presentation, and it will need this more than it will need a tire model that's 3% more accurate than last year's tire model. This means nice menus, music that exists and doesn't suck, a car-porn photo/exploration mode, etc.
8. More air-cooled Porsche 911s. The greatest sports car ever built hardly ever gets covered in sims except if you're lucky a 3.0 RSR or one of the generic GT/cup models from the '90s. No 911S, no 2.7RS, no 930, no 964, no 993...

So basically what I'm imagining is a much more hardcore version of Gran Turismo 1 without the terrible AI or those awful license tests everybody hated. People flocked to the original Gran Turismo because the cars were exotic enough to be new and different (being JDM cars that Americans didn't have access to) but familiar enough to relate to (because they were sports cars and not full-on race cars, and some of the cars had USDM equivalents), and GT Legends was the biggest hit of the isiMotor games because the old race cars, being hot-rodded versions of ordinary cars of the era without hideous Motec instrument clusters or extreme aero setups that make the car handle like a UFO, had a similar broad appeal. Making an even more detailed simulation of professional FIA series that nobody outside of a shrinking European audience cares about isn't the way forward for sim driving. Sim racing is a genre that forgot why anyone would ever want to drive a car fast in the first place, and that's why it's in the state it's in today. Video games are supposed to be fun, sports cars are supposed to be fun, but all something like iRacing wants you to do is work.

On the hardware side, instead of developing ever more expensive and powerful direct drive wheels and all that silliness, why not start implementing FFB pedals and shifters? People will spend thousands for marginally more accurate steering feel but don't see any problem with the transmission feeling like a dead fish? It's so bad you might as well just stick with flappy paddles.
 
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I like to see a more detailed system similar to racedriver grid, where you race for your own team, sign sponsors, higher team mates and progress through a career.
 
As far as I know you cant upload your own skin to a server. And make it downloadable for other participants. I've only seen it working with the 3rd party solution called "trading paints" for Iracing.
But your suggestion about making scratches on another car with the color of your own car sounds pretty cool. RSS GT1 opportunity?:whistling:
MMM Trading entire skins across a live server , I can imagine even the DEVS thought of this no matter for example 397 / Kunos , what have you , even the thought of it I imagine would last about 1 second ,
the prospect of it seems really cool , but mainly only would apply to mods not official content ,
official livery is already shared VIA the servers and seen by others , but allowing all content shared this way would cause so much loss on the actual connection I doubt it makes any sense to anyone to make it mandatory to do so ,
so these things sadly I think will only be available on 3rd party solutions .
 
I said this a lot of other times :D
I actually would like to see an effort to make sim racing... sim racing lol
Right now they all are more driving sims
There needs to be a focus on immersing a player into a full race weekend and everything or most of what happens during a race.
And that means a lot of things such as tire limitations, spare chassis/engines/parts that are all limited in a real weekend. Waiting to repair your car if you crash, putting you at risk of staying out of the race if you crash or blown your engine in warmup. There should be also an option to ask other teams to send yours a spare chassis if yours are done and you dont have one (in case the teams use same cars)
This all should also be animated, car repairs, proper pit crew (with them pushing your car out of the pits as happens in real life), teams cleaning debris, towing the car. Etc
Yes I'm asking too much. But I want to feel in a race when racing, right now I dont.

I agree.
I would love RD races to be full 100% damage , I can't stand the fact that hoons fly round, hit walls catch up and win, clean drivers can then win races.

Btw I'm neither. I'm in the category of crap.

F1 2017, I like this, but HATE the ghost cars in an online championship? Anyone who's seen Vettel drive straight through a slow car let he know, it's crazy, should be able to turn off.

Apart from that , I live it.
 
The problem is that the drivers in online championships are not Sebastian Vettel and they probably made the cars ghosts just so you could get through a championship at all. The talent pool to run truly realistic, competitive online championships on any sort of scale, the sort of scale needed to become an integral part of a video game and consume a whole bunch of developer dollars, does not exist. The people who do have that kind of talent often don't participate in sim racing because they do it for real instead.

And keep in mind that you are talking about Formula 1, the most difficult racing in the world. So plenty of people who make competent drivers in less extreme cars are worthless F1 drivers. That narrows the talent pool even further and makes concessions to the limits of the players even more inevitable.
 
I want nukes. I want to be able to outrun a nuclear explosion in my V8.
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If Trump and Kim keep up the international relations you may well get the chance, then you can tell us all how realistic the simulator is, assuming you and things like electricity survive.

Come to think of it Trump may well be basing his strategy on this classic.

Oh and a V8 may not be the most sensible choice in a post-apocalyptic world with limited oil supplies - though it worked for Mad Max so what do I know :D;):)
 
Thinking a bit more our of the box, ofcourse i agree with day/night transition and driver swap, but maybe something like a Hydration Level Indicator? You have to drink (button on your steeringwheel) and if you don't your vision gets blurry.
Or for singleseaters a visor tear-off. In GT cars your window gets dirty but why isn't your visor getting the same dirt? You can use (button on your steeringwheel) to do a tear-off.
Just some thoughts that came in mind at the moment.... :)
 
My perfect sim:
- Physics level as it is rght now is enough. Assetto-ish.
- Graphics level the same - current is enough.
- VR is a must.
- Great FFB is a must.
- Tracks that are full of people, marshals, girls, media, teams etc. No more of this feeling of emptyness and lonelines on a sterile track hahha.
- Day/night and weather transitions.
- Small amount of high quality cars and tracks at the start, and later payed DLCs with whole series and championships. 2017 WEC DLC. 1967 F1 DLC. 2004 GT DLC etc.
- Singleplayer that is geared towards practice. Driving school (similar to GTR2/RBR) AND practice tools (being able to drive chosen sectors) / setup creation aids.
- Multiplayer that is the main focus on the game, similar to iRacing/GTS.

I would like a sim that is a full featured platform, everying on 7/10 level, it doesn't need to be the most realistic or best looking sim ever, it doesn't need to be overloaded with features, but polished and without bugs.
Platform that allows me to play lets say WEC races online like in iRacing/SRS/GTS and in singleplayer it helps me to learn tracks and prepare setups.
 
Not really missing features, just something I'd personally like to see:


* PC sim devs should take the full benefit of the internet and use it
lfsworld.net has been out there for over 10 years with its server browsers, online skin sharing systems, team management systems, chat, server renting system, spectator modes, hotlaps, storage of all race stats and race results etc... Why on earth doesn't anybody do anything similar? There is so much win-win there and this site has been out there something like 13 years. It could be the central competition hub for all online racing, you could host all kinds of events, competitions, sell more skin slots, sell servers, store race replays where users could rate them as youtube videos, hold world record lists, create ranks etc.

And well integrated into the game you could share setups and telemetry (if you want), automated weather. Even go little bit crazy and create an official random weather app with weather forecasts and actual weather that somewhat follows those forecasts. But because it is there on the server you know it is legit because nobody is in direct control and it therefore can not be cheated or altered to play favourites. You could run official events, scheduled racing, matchmaker, league support.

And a lot of this extra work can be monetized. Basic online driving, ranks, chats and setups should be free but you can buy extra skin slots (pitboards, pitcrews, driver helmets, suits, car skins), buy server time. Of course it is more complex than that but if that lfs dude coded lfsworld alone over 10 years ago then it blows my mind why nobody else does it.


* active suspension
Would be nice and if you make it flexible enough the same system can be used for simulating other features of the race cars. Lots of sportscars have all kinds of magnetic rides and body controls which in simulations can not be simulated. Similarly the flaws of older cars can not be simulated correctly. A damper for example changes in characteristics when it heats up. While a fully simulated williams wf15c or similar would be nice the same physics system would also help other cars to create their active and passive systems and simulate more of their flaws and quirks.


* ffb shifters!
Back 10 years or more some people were driving by using ffb joysticks as h-shifters. While I'm not suggesting using the joysticks as shifters still having ffb in the shifter would allow it to block shifts if the revs don't match. This would improve the physical feeling greatly. It would also get rid of some of the odd solutions some sim developers like iracing have developed where their shifters basically work as pre-war preselector gearboxes

I get it is a chicken-egg problem. Nobody wants to code a feature when there is no hardware to support it just like nobody wants to create hardware for a feature which doesn't exist. As interrim solution some kind of separate system could work that independently connects the clutch and shifter but it would not be connected to the sim. But I hope sooner rather than later we get shifters that have electronics in them to block shifts. You can also do more with it but better shifting feedback would be great. (and before anyone mentions ffb brakes. Nope. There is nothing to simulate unless your brakes overheat)


Also proof that not all youtube videos are crap:
 
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You mean something like that? :D
Bwahahaha! Thats both so stupid and also cool. I cant decide. :D Imagine having triggers on tracks though. When passing the pit you get a sniff of oil, gasoline, exhaust and rubber etc, and when you are out on the track away from the pit you smell maybe the forest mixed with a bit of fuel exhaust. Also, maybe there is a trigger in there for when passing the hot dog stand every lap. :p
 
One missing feature of a racing title/game is to continue what you've started from the original game, the Single player aspect.

Sample: I played F1 2015 then my progress should continue on F1 2016-2017-2018
I play PCars 1, all my progress should be saved and continue on Pcars2.

With that said, Racing Game developer should not only improve their graphics/physics side of the game per release but also connect each "version/year" of the single player mode.
 
Bwahahaha! Thats both so stupid and also cool. I cant decide. :D Imagine having triggers on tracks though. When passing the pit you get a sniff of oil, gasoline, exhaust and rubber etc, and when you are out on the track away from the pit you smell maybe the forest mixed with a bit of fuel exhaust. Also, maybe there is a trigger in there for when passing the hot dog stand every lap. :p
It was an April Fools thing but the got so much positive feedback they had to make it real. A lots of drive of the 24h of the Nürburgring Nordschleife allways say that they become hungry in the night because the people on the camping field made bbqs.
 
Perfect simulator is simple to get...just build a time capsule and wake up in 100 years.
In a hundred years there probably won't be any cars left to simulate. If our society even survives, autonomous cars and the depletion of the world's natural resources will mean performance cars and racing as we know them will no longer exist. We hit Peak Car around 1999 and it's all downhill from here.
 

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