GTR2 Skinning Guide How To Get Your Car In Game

The first the you will need to do is go into your GTR2 game folder.

Go into C:\GTR2\GameData\Teams And then the class you wish to use your skin in. You will then need to onpen the car folder (IE) NGT/Porsche 996 GT3 RSR Teams.

The next thing to do is make a folder with the name of the team you want to have. For this guide I will call the team RaceDepartment.

Now when you have done that go in to one of the other Team folders and copy the files in there. Some folder's will have two cars you only need to copy one lot of them over. The files you will need are.

  • 04088_CPIT_ULTRA_TEX​
  • 04088_ULTRA_TEX​
  • 04088_TEX​
  • 04088_NGT_PORSCHE_GT3RSRGraph​
  • 04088_NGT_PORSCHE_GT3RSR_Graph​
  • 04088_NGT_PORSCHE_GT3RSR_tech2​
  • 04088_NGT_PORSCHE_GT3RSR_tech1​
  • 04088_NGT_PORSCHE_GT3RSR .Car File​
After Doing that you will have to change the Number of the car. This number is the what you see at the start of each file and works like this.

04 is the year as in 2004
088 is the car number

Only change the last 3 numbers

So for our Team will will change that number 025

So now your files should look like this.

  • 04025_CPIT_ULTRA_TEX​
  • 04025_ULTRA_TEX​
  • 04025_TEX​
  • 04025_NGT_PORSCHE_GT3RSRGraph​
  • 04025_NGT_PORSCHE_GT3RSR_Graph​
  • 04025_NGT_PORSCHE_GT3RSR_tech2​
  • 04025_NGT_PORSCHE_GT3RSR_tech1​
  • 04025_NGT_PORSCHE_GT3RSR .Car File​
Now the next thing you will have to do is change some text in the .CAR file

So click on this file and open with note pad.

Now you have that open you will see all the car info

Here are things you will need to change.



  • 2004 #088 - NG_2004 - Porsche GT3 RSR - GruppeM, Simulation​
  • Number=04088​
  • Team="GruppeM"​
  • PitGroup=""​
  • Driver="Tim Sugden"​
  • Driver1="Tim Sugden"​
  • Driver2="Jonathan Cocker"​



So now we change them to look how we need.


  • 2004 #025 - NG_2004 - Porsche GT3 RSR - GruppeM, Simulation​
  • Number=04025​
  • Team="RaceDepartment"​
  • PitGroup=""​
  • Driver="Your Name Goes Here"​
  • Driver1="Your Name Goes Here"​
  • Driver2="Jonathan Cocker"​
Now you have done that just click on file and save and let it over right.

Now you will need to open.

04025_NGT_PORSCHE_GT3RSR_Graph

And change the text at the top

GameData\Teams\NGT\Porsche 996 GT3 RSR Teams\Gruppe M\04088_NGT_PORSCHE_GT3RSRGraph.bmp

GameData\Teams\NGT\Porsche 996 GT3 RSR Teams\RaceDepartment\04025_NGT_PORSCHE_GT3RSRGraph.bmp

Now click on file and save and let it over right.

For the next job we have to do is get a programme called

GEDITOR_035

You can get this file HERE


When you have this click on it and you should have some thing that looks like this.

test.jpg

Now what you want to do is make one folder you will not need to keep theses when the work is done.

Call one folder TEX.

Now go back to Geditor And click on file and point to the TEX

The will be in here C:\GTR2\GameData\Teams\NGT\Porsche 996 GT3 RSR Teams\RaceDepartment.

And open it you should have some thing that looks like this.

Geditor Cpit Ultra Tex .jpg

Now what you need to do is export these files to the TEX folder we made. When you do so change the number at the start to the number of your car. When you have done this the files in that folder should look like this. When you have Exported all the files delete the files that are there in Geditor (NOT THE ONE'S IN THE FOLDER)


  • 04025_PORSCHE_996GT3RSR_CPIT01.DDS
  • 04025_PORSCHE_996GT3RSR_CPIT02.DDS
  • 04025_PORSCHE_996GT3RSR_CPIT03.DDS
  • 04025_PORSCHE_996GT3RSR_BODY1.DDS
  • 04025_PORSCHE_996GT3RSR_WINDOWS.DDS


Now what you need to do is get the two .DDS files from the skin you have made. And rename them to.


  • 04025_PORSCHE_996GT3RSR_BODY1.DDS
  • 04025_PORSCHE_996GT3RSR_WINDOWS.DDS


And place them in the TEX folder and over right the original files.

Now go back into Geditor and click on Import and select the files from the TEX folder.

Now all the files should have the new numbers and if you click on the

04025_PORSCHE_996GT3RSR_BODY1.DDS you should see your skin.

Geditor Cpit Ultra Tex  new skin added.jpg

Now click on file and save ( Note do not close Geditor in till it has saved. You know when this is done by look at the bottom left and you will see a box with a green line in it when that has gone it is done.

Now go back in to Geditor and open the 04088_CPIT_ULTRA_TEX

Now delete the files that are in there. Now Import these files


  • 04025_PORSCHE_996GT3RSR_CPIT01.DDS
  • 04025_PORSCHE_996GT3RSR_CPIT02.DDS
  • 04025_PORSCHE_996GT3RSR_CPIT03.DDS


And the click on file and save.

Now the last one click on file open and then on 04088_ULTRA_TEX

Delete the 1 file that is in there.

Now Import this file.


  • 04025_PORSCHE_996GT3RSR_BODY1.DDS


Now click on file and save.

You can mow delete the folder you made as you now longer need it.

Thats it your done. Now boot up GTR2 and see your car in game.

GTR2 2010-10-25 13-25-29-89.jpg

As you can see I used the Porsche 996 GT3 RSR.

It does not matter what car you use in GTR2 it is all done the same way.

If it does not work just go back and look at all the things you have done. Most of the time if it does not work it is because you have got 1 number wrong some were.

I hope this helps you on your way to making the game just how you like.

Thanks wayne Reed.
 
Hi there,

I'm having a bit of trouble following this. What does this actually do? Does it change the number on the actual skin? I've followed the instructions and the skin number stays the same, so I'm guessing it doesn't.
 

alexSchmurtz

SpeedyMite Racing
Is it possible to create matte parts on the car? I quite don't like that the cars are all glossy and shiny... Thanks in advance (I hope somebody still reads this :D)
It is possible but you need to edit the 3d files for this car. Each cars share the same file controlling the shininess, so you need to make a custom 3d file using a specific mask. It is doable but that is a bit of work. And you'll need 3dSimEd to edit the chassis GMT's, which is rather cheap but not free. I don't know any other software able to edit GTR²'s GMT files.

You see people are still reading here...:)
 
It is possible but you need to edit the 3d files for this car. Each cars share the same file controlling the shininess, so you need to make a custom 3d file using a specific mask. It is doable but that is a bit of work. And you'll need 3dSimEd to edit the chassis GMT's, which is rather cheap but not free. I don't know any other software able to edit GTR²'s GMT files.

You see people are still reading here...:)
Thank you alexSchmurtz! I'll definitely look into that ;)
 
hello there dont know if anyone can help i have the rms f1 2020 mod installed but whenever i import my livery into the .gtr files i go in game by car doesnt pop up as a 3d model so i try loading it on the track and the game just crashes any help? as u said the cars are all modded the same so could you help me?
 

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