Hello all!
This is the R1-Circuit for GT Legends, GTR2 and GTR EVO.
I have already uploaded the GTR2-Version here and now I provide the three of them at my
new little homepage
.
It's a fantasy track and the location is somewhere in the green
outskirts of a bigger city. I hope that the track can give you a good race.
The track is still missing some rainrefelctions and shadow objects and you get black spots on the
tarmac at some areas when you drive with headlights on in the dark.
But I am happy with the results and I have to say thanks to many people.
This Track was built with "Bobs Track Builder" by Brendon Pywell.
Thanks to him for this great software.
I used textures and objects from the following sources:
Games, some textures modified by me.
Thanks to Simbin
-----------------------------------
GTR2 by Simbin
GTL by Simbin
Race07 by Simbin
Xpacks from racedepartment.com or BTB's homepage
Thank you all!
------------------------------------------------
"Default" BTB
"1024 Road Dark" by ennisfargis
"Ennis_Objects_01" by ennisfargis
"rulers" by ennisfargis
"N_L_Pack" by Nuno Lourenco
"Smes Pack" by CidJc
"advertbridges" by carTOON
"startpole_polesigns" by carTOON
"tvcrews" by carTOON
"marshallSTUFF" by carTOON
"Basic_City_XPACK_01" by Dosgraphix
"Crowds" by R Soul
"Chainfence" by R Soul
"Cars for Scale" R Soul
"Treelines" by R Soul
"Longford 67 Houses" by Hompe, Woochoo, Gustaf Reutersward
"tvguy" by elgh33
"RFactor Grandstands" by Banger
"Trackside_Objects" by several
"Tree Collection" by Bob Pritchard
"Vegetation" by Kytt
"Industrial Buildings" by Mauro Torena
"Default with startlights for EVO" by CreamK
"Racetrucks" by KieferDJW feat. SimBim Racetrucks
"Great_Briain_RBR" by jay_p_666
"Pits and Barriers" by CreamK
Additional programms, thanks!
-------------------------------------
AIW Repair-utility 1.0 by petrs73 and dhaman
Autosim Circuit Layout Generator 1.33 by Alex Zhdankin
Paint.Net
Additional textures, thanks!
-------------------------------------
CG-Textures
The cars shown on the loading-screen of the GTL-Version are the Porsche 935 by Team21 & Friends
and the Porsche 917 by RMi Release Group.
While testing the GTL-Version I realised that some add-on ai-cars did not leave the pits during
training and qualifying. Trying to find a solution on the www. I found some
forum posts on nogrip.com (thanks) where one can read that this can happen
because of two reasons. First because of the torque values in the engine file
of some add-on cars and secondly because of the pits design.
So I have tried to clear this up trackwise. Compared to my GTR 2- and my
Evo-version you'll find the whole pit-area narrowed, the pitroad runs slightly
downhill now and the garage building is out of use. At least I could reduce the
number of add-on cars that does not leave the pits, but some cars still don't
move. Once racing, it's ok.
Many thanks to the community for giving a good read and lots of information.
Have fun!
rainer61
Pictures and download:
http://www.radillion-snake.de/
This is the R1-Circuit for GT Legends, GTR2 and GTR EVO.
I have already uploaded the GTR2-Version here and now I provide the three of them at my
new little homepage
.
It's a fantasy track and the location is somewhere in the green
outskirts of a bigger city. I hope that the track can give you a good race.
The track is still missing some rainrefelctions and shadow objects and you get black spots on the
tarmac at some areas when you drive with headlights on in the dark.
But I am happy with the results and I have to say thanks to many people.
This Track was built with "Bobs Track Builder" by Brendon Pywell.
Thanks to him for this great software.
I used textures and objects from the following sources:
Games, some textures modified by me.
Thanks to Simbin
-----------------------------------
GTR2 by Simbin
GTL by Simbin
Race07 by Simbin
Xpacks from racedepartment.com or BTB's homepage
Thank you all!
------------------------------------------------
"Default" BTB
"1024 Road Dark" by ennisfargis
"Ennis_Objects_01" by ennisfargis
"rulers" by ennisfargis
"N_L_Pack" by Nuno Lourenco
"Smes Pack" by CidJc
"advertbridges" by carTOON
"startpole_polesigns" by carTOON
"tvcrews" by carTOON
"marshallSTUFF" by carTOON
"Basic_City_XPACK_01" by Dosgraphix
"Crowds" by R Soul
"Chainfence" by R Soul
"Cars for Scale" R Soul
"Treelines" by R Soul
"Longford 67 Houses" by Hompe, Woochoo, Gustaf Reutersward
"tvguy" by elgh33
"RFactor Grandstands" by Banger
"Trackside_Objects" by several
"Tree Collection" by Bob Pritchard
"Vegetation" by Kytt
"Industrial Buildings" by Mauro Torena
"Default with startlights for EVO" by CreamK
"Racetrucks" by KieferDJW feat. SimBim Racetrucks
"Great_Briain_RBR" by jay_p_666
"Pits and Barriers" by CreamK
Additional programms, thanks!
-------------------------------------
AIW Repair-utility 1.0 by petrs73 and dhaman
Autosim Circuit Layout Generator 1.33 by Alex Zhdankin
Paint.Net
Additional textures, thanks!
-------------------------------------
CG-Textures
The cars shown on the loading-screen of the GTL-Version are the Porsche 935 by Team21 & Friends
and the Porsche 917 by RMi Release Group.
While testing the GTL-Version I realised that some add-on ai-cars did not leave the pits during
training and qualifying. Trying to find a solution on the www. I found some
forum posts on nogrip.com (thanks) where one can read that this can happen
because of two reasons. First because of the torque values in the engine file
of some add-on cars and secondly because of the pits design.
So I have tried to clear this up trackwise. Compared to my GTR 2- and my
Evo-version you'll find the whole pit-area narrowed, the pitroad runs slightly
downhill now and the garage building is out of use. At least I could reduce the
number of add-on cars that does not leave the pits, but some cars still don't
move. Once racing, it's ok.
Many thanks to the community for giving a good read and lots of information.
Have fun!
rainer61
Pictures and download:
http://www.radillion-snake.de/