AC GT2 / GT3 @ Algarve Circuit - 1h race - Sat 01.11.14

Assetto Corsa Racing Club event
GT2_GT3_Algarve.jpg


"Portuguese Sun"

Server: #2
Max servers: 1 (!) (╯°□°)╯︵ ┻━┻
Max number of participants: 41 (excluding Observer)
Cars:
Ferrari 458 GT2, BMW M3 GT2, Scuderia P4/5 Competizione,
Mercedes AMG SLS GT3, McLaren MP4-12C GT3, BMW Z4 GT3
Lotus Evora GTC
Track: Algarve Circuit
Track download: click here

Booking:
18:00 GMT
Qualifying: 19:00 GMT
Race: 19:45 GMT
Race distance: 35 laps
Estimated end of event: 20:50 GMT

Participation requires a license: click here
Racing Club rules and License info: click here
Teamspeak password:
click here
Teamspeak installation guide: click here

||| It is imperative that you give back the position,
if you make contact and disadvantage another driver.
If proven, noncomplience will result in a 30 day license suspension.


Notes

This event
  • Time of day - 10:00h.
  • Perpendicular Pit Boxes: pitting will cost you additional time.
  • Standing Race Start.
  • Minimal number of participants - 5.
  • Enabled grip dynamics - 97% Qually, 98% Race, improving.
  • Enabled Penalties.
  • 100% tyre degradation.
  • 30% mechanical damage.
  • 100% fuel consumption.
  • Factory setting for ABS.
  • Factory setting for TC.
  • Disabled Stability Control.
  • Enabled Auto-Clutch.
  • Teamspeak is mandatory.
  • Track position app recommended - LiveCarTracker.
  • Official RD GT3 skin pack - click here
In general
  • Server will be up, close to or at 18:00 GMT.
  • Booking starts at 18:00 GMT.
  • Sign up window closes at 17:30 GMT sharp.
  • Sign out before 17:30 GMT, if you don't know for certain you can participate in this event or can't book in time.
  • Passwords are sent via private message before or at 18:00 GMT.
  • Call out on teamspeak to inform slower cars they are about to be lapped.
  • Make a new post for a better overview, if you do need to sign out.
  • To ensure a level playing field, set the ambient temperature to the default 26°C - example.
  • Check & load up your Race-setup after Qualifying.
  • For custom car liveries click here.
  • For car setups click here.
  • If anything goes wrong with the server, please leave here a message immediately.
  • Our racing clubs are foremost meant to gain online experience - this is not a league race. It's not about the results, it is meant to be fun.
  • Priority access: if the number of sign-ups exceeds the max number of participants, premium members are going to be given priority access for this event.
  • If you haven't already: buy Assetto Corsa directly from the RD Store for € 34,99.
Entry list
  1. Georg Siebert (Observer, participant)
  2. Alberto Arm
  3. Franco Grigoletti
  4. Ricardo Umans
  5. Jaime Aleman
  6. Pietro Belloni
  7. Kevin Hagendoorn
  8. Andy Jackson
  9. David Molina
  10. Connor Caple
  11. Martin Field
  12. Cayd Breslin
  13. Niko Karhula
  14. Nathan Pearce
  15. Peter Hartz
  16. Janis Udris
  17. Anders Nilsson
  18. Geoffroy Tassenoy
  19. Christian Lozanov
  20. James Bolton
  21. Nathaniel Dwayne Hale
  22. Fernando Deutsch
  23. Luis Ferreira
  24. Andrey Varlamov
  25. Carlos Leão
  26. Daniel Petko
  27. Tuomas Tähtelä
  28. Fritz Anker
  29. Jaroslav Honzik
  30. Morne Du Plooy
  31. Filip Dostalek
  32. Alen Pecanin
  33. -
  34. -
  35. -
  36. -
  37. -
  38. -
  39. -
  40. -
  41. -
  42. -
UTP: 66
 
Last edited:
I am going to drive this :D
I might reconsider this, the pitroad is just pure <synonym for number two> on this mod, driving out of it already damages the front, pitroad itself is bumpy as hell, some pitboxes are unable to drive out of (or into with stops) and for the pitstop itself you have to park your car in its garage. Please reconsider usage of this track... @Georg Siebert
 
I might reconsider this, the pitroad is just pure <synonym for number two> on this mod, driving out of it already damages the front, pitroad itself is bumpy as hell, some pitboxes are unable to drive out of (or into with stops) and for the pitstop itself you have to park your car in its garage. Please reconsider usage of this track... @Georg Siebert
That's why I wrote
  • Perpendicular Pit Boxes: pitting will cost you additional time.
in the Notes and also lowered damage to decrease the chance drivers have to stop:
  • 30% mechanical damage.
The pitbox situation is a relative small issue. The track itself features 42 grid slots, is well optimised, has low cpu load, has a great GT layout, is pleasent to drive (subjective) and offers plenty of overtaking opporunities.

You see, this track has many upsides in contrast to the pitboxes.

I won't change the track therefore.
We can do this the oldschool way and eliminate damage and say to drivers to go Esc -> go to pits, if they want.
 
Does anyone know of a working trackmap for this circuit?
I always like to use it to see other players and how close they are to me.

Fun circuit but lots of blind bends to get wrong :) I will be using the MP4 i think but going to test the SLS tomorrow.
 
Does anyone know of a working trackmap for this circuit?
I always like to use it to see other players and how close they are to me.

Fun circuit but lots of blind bends to get wrong :) I will be using the MP4 i think but going to test the SLS tomorrow.
I can't tell, if this is a deffinite sign up, Nathan. Yay or Nay ? ;)

To your point: I read somewhere that one can generate a working track map, but forgotten how. The live car tracker by Fernando displays the car distances to you.
 

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