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GT Legends skin tutorial

Discussion in 'GT Legends' started by Krzysztof Babij, Dec 12, 2012.

  1. Is there any tutorial here on RD how to prepare, step by step, first skin to GTL? If not can you reccomend me any? And what software do I need to start my learning on it?
     
  2. Carlos Diaz

    Carlos Diaz
    Happily driving a "girly" car

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  3. Stuart Thomson

    Stuart Thomson
    The Stoat Without Fear ™ Premium Member

    For free software, I like Paint.Net best http://www.getpaint.net/

    I know lots of others (including Rupe & Knut) use The Gimp http://www.gimp.org/

    Both can use the nvidia DDS plugin, which is what you'll need to export the painted files into GTL readable formats.

    To create the *.bik files (the videos that show on the car selection screen) you'll need the RAD Video Tool http://www.radgametools.com/bnkdown.htm

    I tend to take a good screenshot, convert it as a single frame video, and the game loops it so it looks like a picture.
     
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  4. Rupe Wilson

    Rupe Wilson
    Keep Yoga real Premium Member

    Having just started to do this myself,, One thing i would recommend it to play around with gimp and paint.net and get to know what it all does...it save time in the long run..
     
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  5. Thank you guys, I know what I will do tonight at home. I will use Gimp as I do not have others and Gimp as I know is freeware.
     
  6. Stuart Thomson

    Stuart Thomson
    The Stoat Without Fear ™ Premium Member

    Paint.Net is also freeware, Krzysztof.
     
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  7. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

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  8. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    When it comes to skinning I would say there are 3 main things to learn:
    • Learning how the painting tool works, Gimp/Photoshop etc. Getting used to working with Layers and the different painting tools
    • Learning how the car skins are built up. What the different layers represents (shading, highlight, car-parts etc), and how to build up a skin.
    • How to get the skin in-game. DDS export options and using the correct filenames etc..
    The first part is a separate topic and is not specific to skinning. So this part is usually not covered in too much detail in the tutorials. But you can find a ton of good tutorials out there for that part.

    The two last parts is specific to skinning and GTL. For this part, the tutorials posted in here is very useful.
     
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  9. Stuart Thomson

    Stuart Thomson
    The Stoat Without Fear ™ Premium Member

    "Layer Discipline!"

    Also - working out how the "paths" or "pen" tool works. Absolutely vital for drawing smooth lines/curves.
     
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  10. Rupe Wilson

    Rupe Wilson
    Keep Yoga real Premium Member

    Skin templates for default cars of GT Legends ( click me )
     
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  11. Thank you guys. I managed all this layers and can edit default cars in the game, but what about if I want to create Porsche 911s skin for our next season? Should I use default 911 templates?
     
  12. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

    Krzysztof Babij
    I think the mod comes with a template. Look around the zip file and see if you can find a .psd file.

    EDIT: In the folder "Porsche 911S" there is a folder TEMPLATES
     
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  13. Stuart Thomson

    Stuart Thomson
    The Stoat Without Fear ™ Premium Member

    Yeah - anything by Brickyard Legends / papag21 includes the templates in a folder inside the mod by default.
     
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  14. Ehh I think I am too stupid for that. Lost few hours and as I can edit only default cars in GIMP, I cant manage Porsche 911s template, there is many layers and it is not so easy to operate as in default templates. I will try to do simple skin of the default car and I will see if it works in the game. If yes I will ask you to help with this specifc Porsche.
     
  15. Knut Omdal Tveito

    Knut Omdal Tveito
    Premium Member

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  16. Rupe Wilson

    Rupe Wilson
    Keep Yoga real Premium Member

    To follow on from Stuart's post on the Bik file
    1. To create the *.bik files (the videos that show on the car selection screen) you'll need the RAD Video Tool http://www.radgametools.com/bnkdown.htm
    2. I do it very simple.
    3. -grab a screenshot
    4. -crop and resize to 268*156
    5. -Open RAD Video Tool
    6. -Open the picture and click Bink it! I just go with default settings in the settings window that pops up My Bik file is labelled like this for the healey : 68_SIM_GTC_3000.bik
    TGA File
    1. I use Gimp 2,8 and this is what i do to create a tga file
    2. take a picture of you car
    3. use the template for the icon. http://dl.dropbox.com/u/115891207/Trainer_SIM_GTC_ICON.xcf
    4. cut out the picture of the car like shown in the template and replace with your cut out car pic do this with a orange background and a a grey background.. one picture of you car is enough,
    5. Add your number of the car
    6. Merge the vissable layers, and tick clipped to bottom layer, and tick discard invissable layers and export. then reduce in size to 70x66 when you are ready to export to gtl.. save as a tga
    7. label them like this or as needed (car number)_SIM_GTC_(model)IconDisabled.tga My healey looks like this 68_SIM_GTC_3000IconDisabled .tga and the orange one looks like 68_SIM_GTC_3000Icon .tga
     
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  17. Thx Rupe! for helping me with this tutorial, it saved me a lot work :cool:
     
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  18. Rupe Wilson

    Rupe Wilson
    Keep Yoga real Premium Member

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  19. Thank you for this and other posts to all who have helped me so much in the last three days with getting to grips with creating a stand alone in GT Legends.

    To add to whats above I have read somewhere that the video must be 200 frames, I've not tried more but it may be worth noting 268 x 156 AND less than 200 frames if its correct.
     
  20. Stuart Thomson

    Stuart Thomson
    The Stoat Without Fear ™ Premium Member

    The 200 frames thing is a new one on me - and is incorrect. I use a single jpg (ie 1 frame) and let the game loop it so it looks like a static image.
     
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