Now officially out: www.game-stockcar.com.br Developed by Reiza Studios with support from real teams and drivers, Game Stock Car 2013 is one of the most highly regarded simracing platforms currently in the market. In adittion to the current 2013 season of Stock Car Brasil featuring world class drivers such as Rubens Barrichello and Ricardo Zonta, the game simulates a diverse range of racing series – from karting to a variety of formula cars, to the popular Mini Challenge. The 2013 version for the first time also includes historical content such as the original Opala Stock Car, the Copersucar Fittipaldi Grand Prix car, as well as the old, long and challenging Interlagos track as it were in the 1970s. Combining accurate simulation with first-class gameplay, Game Stock Car 2013 expands and improves on all elements of the original – minutely modelled cars and tracks simulating diverse racing disciplines to suit all tastes, in order to provide an urivalled racing experience for any simracing enthusiast. Game Stock Car 2013 sells for US$ 24.90. The Game allows for a free trial period of 60 minutes. Download the Game from one of the four sets of links below: PART 1 PART 2 PART 3 PART 4 Mirror: PART 1 PART 2 PART 3 PART 4 Once download is complete, make sure all 4 files are in the same folder and run the installer program to install the Game, then activate it using your Serial Number. If you already have GSC2013 v1.00 installed, you may update to version 1.10 by downloading the package below and extracting the contents to your GSC2013 folder, overwriting the files when prompted: GSC2013 v1.10 GSC2013 v1.10 (mirror) As an alternative, download the new GSC Sync tool below and extract to your GSC2013 folder. Run the tool to update your install to v1.10 automatically (requires NET Framework 3.5): GSC Sync *GSC Sync is included with GSC2013 v1.10 – you may run it to update or syncronize your game to the latest version whenever you need. V1.10 Main Changelog: General - Added GSC Sync tool for a simplified auto-update proceduresfor future developments of the game; - Corrected bug that could prompt "Fingerprint Mismatch"; - Corrected bug that prevented some 3rd party plugins from functioning properly; - Corrected minor UI bugs; Cars - Corrected onboard cameras for various cars; - Corrected Copersucar .gen bug which could cause online mismatches; - Corrected skinning / naming / numbering bugs in various cars; Tracks - Fixed various animated flag issues; - Tweaked AI for several kart layouts; - Various Track Camera tweaks - Increased car capacity to 34 at Cordoba and Taruma Physics StockV8 - Minor inertia and tyre adjustments. F-Reiza - Reduced engine speed heating to correct engine overheating too quickly; - Significant tyre adjustments to both soft and medium compounds, both in terms of handling (basically giving the tires more front bite) and wear / heating (about 0.5s in laptimes between the two, with the mediums lasting roughly 20% more). Inertia values also adjusted; F-Classic - Minor inertia and tyre adjustments; - Added a qualifying tyre compound, good for a single Senna-style qualifying lap only, roughly 1.5s faster than the regular race tires but it needs to be properly managed. Push too hard on the outlap and it will be off before you finish the flying lap. F-Retro - Minor inertia and tyre adjustments. F-3 - Reduced engine speed heating to correct engine overheating too quickly; - Minor inertia and tyre adjustments. Camaro SS - Minor inertia and tyre adjustments. Mini - Minor inertia and tyre adjustments. Opala - Minor inertia and tyre adjustments; - Adjusted height and wheel graphical offsets to make the car´s height and attitude a little more accurate - does add some clipping of the front wheels to the fenders a high steer angles however. These don´t affect handling. Karts - Tyres substantially revamped for v1.00, handling and FFB much improved. Audio - Improved internal sounds for Formula Retro; - Various adjustments to kart, Opala & StockV8 sounds.