General information Release date: May 28th (US) and May 31st (UK) Platforms: Xbox 360, PS3 and PC Game engine: EGO v2.0 (updated version) Requirements - Steam account - A full list of minimum system specs will be posted when available. Gameplay features • GRID 2 will feature one handling model that has been fine tuned for each individual car so that it is accessible yet challenging and fun for all players. There are no assists present such as traction control, auto-braking and a dynamic racing line, though you will be able to choose between using automatic and manual gearing. • GRID 2's physics engine runs at 1000 samples per second, twice as many as Forza 4 and Gran Turismo 5. • The game will feature a tire deformation system which, whilst taking into account the tread of the tyres being simulated in 3D, calculates what forces are being played on the tyres and thus determining the grip of the car. • The car damage system in GRID 2 is a similar but much more developed version than the one seen in the original GRID. Every car has around 30 different impact zones with realistic behaviour based on crash test data which allows for nearly every aspect of the car to be deformed. Damage will affect the performance of your car based on the state it is in. Every bit of the car that breaks off remains on the track for the entirety of the race and can influence the player's car when hit. • The game will not feature a cockpit view. The main reason for this is that a highly detailed in-car view has a too big impact on the performance. According to Codemasters, the number of people not using the cockpit view greatly outweighed the players who do, therefore they opted to use the available processing power for other purposes. A statement regarding the cockpit cam has been released, read the post below • GRID 2 has Single-player (including an expansive career mode), split-screen and multiplayer. The multiplayer mode, using Codemasters' integrated RaceNet, will be seperated from the single-player career, meaning you can't bring your career cars to an online event. The multiplayer will instead have its own campaign in which you have to set up your own goals to progress. • The AI has been vastly improved and has now become a dynamic feature. Your behaviour towards your rivals will have an effect on how they behave towards you. • A big aim for GRID 2 is ''Total Race Day Immersion''. Street circuits and tracks will see larger number of spectators, sponsors and spectacle as you progress and rivalries will develop between you and the other drivers depending on your and their actions. • Potential features include wet-weather racing, car upgrades/tuning options and more expensive licenses of well-known brands like Ferrari, Porsche and Lamborghini. All were hinted at, but have not yet been confirmed through official statements. • GRID 2 will feature a new dynamic LiveRoutes™ track changing system that allows the layouts of Street racing tracks to be changed in real-time. This feature is optional and will work in singleplayer as well as multiplayer. This feature can be seen in the GRID 2 Eurogamer Expo developer session video that is listed below. It starts at the 35 minute mark. For an article on the LiveRoutes™ System, scroll down this post. • Car upgrades have been confirmed for GRID 2, along with a ''shop'' to buy them in. Most likely the currency for these items will be in-game money. • The selection of cars will span a total of four decades. Cars are devided in 4 seperate tiers which are not based on horsepower, but on a car's overall performance. Environment • GRID 2 is spread over 3 continents: America, Europe and Asia. • There are 3 main race types: Street, Track and Road racing. Street racing entails racing through the streets of Chicago, Miami and Paris, much like racing through the streets of San Francisco in the original GRID. Track racing focuses on racing at real world circuits such as the Yas Marina Circuit in Abu Dhabi and other to be announced venues. The latter of the three, Road racing, has you racing on windy and dangerous mountain (based in California) and forest roads, derived from the Touge mode as seen in the original game. Official articles - GRID 2: The LiveRoutes™ System - GRID 2: The Lighting - GRID 2: Handling and the TrueFeel™ process - GRID 2: Four Months Gone - GRID 2: Release Date, Pre-Order Details and More! Community articles - GRID 2 Interview - Multiplayer, Customization, Career Mode, AI and more!