• "Auto racing began 5 minutes after the second car was built." - Henry Ford
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Dear Guest. Follow RaceDepartment on Twitter, Facebook, Instagram, Twitch, Steam and YouTube.

Graphics Setting: Face per frame

Discussion in 'Assetto Corsa' started by Michael Dao, Jan 8, 2015.

  1. Michael Dao

    Michael Dao

    Messages:
    106
    Ratings:
    +33
    Is that gone? I can't find it anymore?

    Thanks
     
  2. Keanu Buschmann

    Keanu Buschmann

    Messages:
    58
    Ratings:
    +18
    It's "Reflection Rendering Frequency" now :)
     
    • Like Like x 1
    • Winner Winner x 1
  3. Bernd Graf

    Bernd Graf

    Messages:
    617
    Ratings:
    +864
    I personally don't like renaming the feature. For me it will always be FPF since it reflects the number of sides of the 3D cubemap that are rendered before a frame goes by in the game. It made more sense to call it FPF since 2 faces meant to sides of the cube were rendered in advance and so forth.
     
    • Agree Agree x 1
  4. Radu Oros

    Radu Oros

    Messages:
    1,307
    Ratings:
    +398
    It also makes sense to call it reflection rendering frequency, because the higher the setting, higher is the frequency of which the reflection updates. Lower is the opposite obviously, and you see it on the car model, the reflection are like in slow motion, but I think are still up-to-date with the reflected environment, it just reflects with less frequency = less faces per frame.

    But looking at this change from the eyes of a new player to the game, is easier to understand the frequency that the reflection renders, than what is faces per frame.

    (off = 0 faces per frame; ultra = 6)
     
    • Agree Agree x 1