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Featured Gran Turismo Sport: New Images Revealed

Discussion in 'Gran Turismo Sport' started by Paul Jeffrey, Aug 18, 2016.

  1. Paul Jeffrey

    Paul Jeffrey
    Sim Racing News Editor Staff Premium Member

    GT Sport 7.jpg
    Polyphony Digital have released many new images of the upcoming Gran Turismo Sport game for PlayStation 4, showing off the high quality graphics at work on a number of cars and racetracks from throughout the world.

    GT Sport will boast over 150 highly detailed cars featuring brands such as Aston Martin, Ferrari, Mercedes, Toyota, Audi, Mazda, Nissan, Alfa Romeo, Subaru and Ford amongst other top marques from around the world. As well as the many real word road and race cars, manufacturers such as Bugatti, Peugeot and Volkswagen have submitted fantasy hypercar designs to create a "Gran Turismo Vision" set of performance Supercars.

    In order to sample the many cars in their natural environments, 19 unique race tracks of 27 different combinations will appear in the new Gran Turismo game, including tracks such as the legendary Nürburgring Nordschleife and Gran Turismo exclusive fantasy locations such as the new Tokoyo Expressway and Northern Isle Speedway.

    Gran Turismo Sport will be available for purchase on PlayStation 4 from Tuesday 14th November in the US and Friday 18th November in Europe.

    The Gran Turismo Sport sub forum here at RaceDepartment is the place to catch the latest news and discuss the latest Gran Turismo game with fellow sim racing fans. Check it out today!

    GT Sport 3.jpg GT Sport 6.jpg GT Sport 8.jpg GT Sport 9.jpg GT Sport 10.jpg GT Sport 2.jpg GT Sport 4.jpg

    Do you like the look of GT Sport? Interested in the new multiplayer opportunities? Do you think the new game will be moving too far away from the original concept? Let us know in the comments section below!
    Last edited: Aug 18, 2016
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  2. I wonder why they doesn't show cockpit pics and videos driving from cockpit. Nobody cares about chase-view or that utterly stupid bumber view. And when talking about cam views, why they can't make proper bonnet view(for some reason it seems that japaneses doesn't understand those things).
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  3. Helmut Skrdla

    Helmut Skrdla
    Premium Member

    ^ Yep, my first reaction too. A single cockpit renderer here. For a game that goes on about realism this and realism that... weird.
  4. Japanese are leaving the flat screen behind & moving to VR :inlove:
    Plenty more time to show onboard footage & race tournaments features closer to release :thumbsup:
    Remember it's the only race car game that's going to crown a champion that attends the motor-sports event in Paris too :O_o:

    I have no idea which "game" I will enjoy most from this years feast of Assetto, F1 2016, Pcars,Dirt Rally & now GT Sport :inlove:

    GT Sport will look the best now doubt about it but as long as you have fun whichever "game" you play is fine with me :thumbsup:

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  5. Gran Turismo Sport: Sony's plan to blur the lines between real and virtual racing
    Two seemingly contradictory pieces of information came out of Sony’s recent unveiling of Gran Turismo Sport at a lavish event in London. First, this definitely isn’t Gran Turismo 7. In a similar vein to the ‘offshoot’ Prologue series it’s an update, adding new vehicles and tracks to a framework that is, essentially, 2013’s Gran Turismo 6. However, one key addition – the new Sport Mode – could well make this the most important Gran Turismo title so far.

    At its most basic, Sports Mode is an eSports competition that offers drivers two competitive possibilities: a Nations Cup, in which top players advance through regional finals and on to the world championship; and a Manufacturer Fan Cup, with teams formed by the top driver from each of the three participating continents entering a final 24-hour race.

    An events calendar keeps the community busy with regular racing, which in turn determines player ranking – developer Polyphony Digital is keen to point out that there will be plenty of opportunity for players to shine through regional and national level races, although obviously the higher end championships will take pole position in terms of prestige.

    Gran Turismo’s Sport Mode is accredited by the FIA, motorsport’s governing body. Photograph: Sony Computer Entertainment
    And they should, because here the developer is promising to push current boundaries of where eSports end and real-life sport begins. For a start, the series is accredited by the FIA, motorsport’s governing body, meaning events will be run according to the rules and etiquette expected of real-world racing. Additionally, while an automated system will referee the daily events, key regional meetings will benefit from human race stewards, culminating in the finals being officiated by FIA Formula One Race Director Charlie Whiting – the man who effectively runs F1 races, safety checking cars and enforcing FIA rules. Furthermore, the winners of the GT finals will be awarded at the governing body’s annual ceremony in Paris.

    Jann Mardenborough who won the series in 2011 and went on to compete in the British GT Championship a year later – he’s now racing in the Super GT series.

    Besides, Polyphony appears to have put the miles in. “The FIA Gran Turismo Digital Licence is something that we have discussed with 200 automobile clubs around the world and with the FIA over the last three years. So it’s not something that we’re rushing into,” claimed the studio’s CEO and creative auteur, Kazunori Yamauchi.

    “The licence is only granted once you go through a lot of different subjects within Gran Turismo that cover your manners on the track, the safety issues, [and] all of the behaviour of the player is judged from the different aspects that are required to participate in real-life racing. And only when you have cleared all those prerequisites are you eligible for that licence.”

    Currently only 22 countries – the UK included – are confirmed as participating in the digital licence scheme. Photograph: Sony Computer Entertainment
    Of course, this prospect throws up all manner of questions regarding how the actual licence is implemented, and Yamauchi himself recognises that some form of on-track assessment is likely to be required before you’re let loose on a real circuit, experiencing real g-forces and real consequences, though that’s a detail that ultimately sits outside of the game’s remit.

    “Once you are eligible for that licence, that information is going to be shared from Gran Turismo to the respective automobile club,” said Yamauchi. “From there on, it’s up to the automobile clubs to decide on how they’re going to handle this. Even today, the prerequisites for motorsport licences vary from country to country – the rules are very different.”

    As are levels of acceptance. Currently only 22 countries – the UK included – are confirmed as participating in the digital licence scheme and there are prominent absentees such as the US, which is perhaps an indication of the challenges Polyphony faces in getting widespread approval from international auto clubs.

    Regardless, it’s a bold move that along with the eSports championship should thrust new life into the GT series … provided the chassis on which these elements sit delivers the necessary support. And it’s here that things perhaps seem a little less ambitious at present.

    There are 137 cars on offer, and these have been fully – and exquisitely – remodelled (including cockpits), but only a handful of these are new models. Once again, they are divided into four classes and mix real-world with virtual models, such as the exotic Vision Gran Turismo vehicles first seen in GT6.

    In terms of circuits, there are 19 locations delivering 27 layouts and including two rally options – but again, there are just a couple of new additions: vibrant half-mile oval Northern Isle Speedway and the urban-based Tokyo Expressway, both deceptively bland in design yet able to deliver tense, close competition if played against fellow humans (alas, the AI at this stage appears no more convincing than that of past GTs).

    The Bugatti Vision Gran Turismo is presented at the Volkswagen Group Night at the Fraport arena in Frankfurt, September, 2015. Photograph: Odd Andersen/AFP/Getty Images
    Polyphony’s measured approach to evolution ensures the game’s structure is mostly expected, too, with Arcade (single race, time and drift trials, two-player splitscreen) and Campaign (117 events split across beginner’s lessons, circuit mastering, challenge-based missions and learning racing etiquette) modes joining a revitalised car dealership experience and Scapes, a much enhanced photo mode. One notable addition, however, is the comprehensive Livery Editor, a first for the GT franchise.

    The biggest concerns revolve around the handling dynamics. This most fundamental element of Gran Turismo Sport is currently not its most impressive, with driving mechanics that feel no further developed than those of GT6 – that is to say, fine, though not as delicate as those you’ll enjoy in Project Cars.

    In fairness to Polyphony, the team is still tweaking. “What we aim for when developing the physics engine is that the driver has a natural feel for the car,” Yamauchi explained at the London event. “Real does not equal difficult – anyone can drive cars. And that’s a misunderstanding that has become standard around the world that real simulators are hard. It’s a misconception that we aim to correct.

    Sony flew in the world’s top Gran Turismo drivers to take part and tellingly this provided both assurances and doubts about Polyphony’s latest title.

    On the one hand, the racing was undeniably exciting, with the close and intense competition delivering plenty of skilful overtaking action, thereby solidifying the potential within the eSports aspect of the game – both from a player and spectator perspective. Given the game’s support of the technology, the prospect of a PlayStation VR championship seems a perfect fit, though Polyphony won’t confirm it at this stage.

    On the other, even at this level, the on-track behaviour on (admittedly few) occasions descended into little more than bumper car mentality, which obviously served as a stark reminder of the wide gulf between the virtual and real world.

    Whether Gran Turismo Sport is able to narrow the gap between the real and the virtual won’t be known until after the game’s release at the end of the year. And there’s still much work to be done before then. But if it is, it could prove as formative a moment as when Polyphony’s original “Real Driving Simulator” rolled out on to PlayStation back in 1998.

    • Gran Turismo Sport is launched on PlayStation 4 on 18 November
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  6. M D Gourley

    M D Gourley
    Premium Member

    ...possibly...dare I say it...being a hardcore Sim racer myself...I am in the minority where most of the sales are casual gamers, possibly not really interested in making it to hard for themselves by driving in cockpit view...only my personal opinion though.
    ...a wise man once said...'The needs of the many, outweigh the needs of the few'....;)
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  7. watching the video, they both look descent...
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  8. It does look great, certainly, for marketing material. Even though I find it suffers from the same 'cleanness' as F1 2016 that makes it appear a bit unnatural, but I guess that's a deliberate design decision. And at least two or three screenshots here are from the photo mode showrooms and I kind of find it hard to believe that the anti-aliasing is that good. But we'll see how the game turns out. :)
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  9. Certainly from the 80's and 90's :thumbsup:
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  10. Kunos, SMS, Reiza,... watch and learn, that's how realistic shaders should be made.
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  11. Azure Flare

    Azure Flare
    World's fastest mobile chicane Premium Member

    Quite a lot if us are simracers today because of Gran Turismo, but the last couple of games have managed to push me away fron it.

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  12. Sun Levi

    Sun Levi
    Premium Member

    Damn, the color palette & lighting looks awesome.
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  13. Evo X & WRX STi WRC 2017-spec & Mustang R-GT..:)
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  14. If they bring back the 787B, XJR-9, even the recent LMPs, and maybe add the Nissan RXXCP, and - wild dream - update the 89C-V and C9, it's an instant purchase.
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  15. museumsteve

    Premium Member

    I gave up years ago with Gran Turismo, got so bored with rubbish AI more than anything. I'd love to be proven wrong :)
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  16. RC45

    Premium Member @Simberia

    And terrible engine sounds.
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  17. realitychecked


    Do we have enough racing simulators?
  18. no, because in my opinion, non of them qualify as an actual simulator.. not even close. nothing but a bunch of arcade games, that pretend to be sims. that includes rfactor, automobilista and iracng. asseto as well...
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  19. Amazing! This game is my reason for picking up a ps4 :)