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Good strategy to deal with updates and mods?

Discussion in 'Automobilista' started by Pudu, Mar 11, 2016.

  1. Pudu

    Pudu

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    With a constantly updating title and the way Steam does updates - brute force replacing/updating files - does anyone have a good suggestion as to how to manage mods and individual game tweaks? Just looking for anything obvious that I have failed to think about.

    Cheers
     
  2. dreamer

    dreamer

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    yes I use JSGME - Generic Mod Enabler then when the updates ruin everything I just enable my mods again :)
     
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  3. P*Funk

    P*Funk

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    @dreamer

    Bingo. Its helpful to make sure you disable everything before you update.
     
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  4. dreamer

    dreamer

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    If you have auto update enabled and dont get a chance to disable first, go into the mod directory delete !BACKUP and !INSTLOGS then enable your mods again simple ;)
     
  5. Pudu

    Pudu

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    Okay, thanks! I used to use JSGME a lot for Silent Hunter 3. I'll give it a go with AMS.

    How are you handling updated Reiza files that JSGME replaces - just manually adding them to the JSGME directories?
     
  6. dreamer

    dreamer

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    Just do as I said above
     
  7. Pudu

    Pudu

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    What I meant is since this game is heavily in development, Reiza will be updating lots of files that mods also have. So are you manually updating those modded files as Reiza improves things, or just leaving them for now? It's not major stuff, but for instance a couple of mods tweak SRS files - which were also updated by Reiza according to the date stamps.

    I guess the best is to just leave things until the mods get updated too. Just curious as to what others are doing.
     
  8. dreamer

    dreamer

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    well me personally will just adjust as I need to
     
  9. ouvert

    ouvert

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    may I ask what mods except Patricks tracks are you using ?
     
  10. dreamer

    dreamer

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    me, just flat6
     
  11. Pudu

    Pudu

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    You may. ;)

    So far just Martin's name/talent files which tweak the SRS a smidge and customize the series icon.
     
  12. ouvert

    ouvert

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    well I ment Pudu .. but you too, why not? .. is Flat6 better than it was in SCE or is ti basically the same mod?

    @Pudu thanx .. so no need for mod management yet ;)
     
  13. Pudu

    Pudu

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    Just preparing for the impending explosion of moddy goodness. :D
     
  14. dreamer

    dreamer

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    what is this mod and where is it lol
     
  15. dreamer

    dreamer

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    Yes its basically the same but I like it.
     
  16. Pudu

    Pudu

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  17. dreamer

    dreamer

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  18. P*Funk

    P*Funk

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    Good advice. I have myself however long since banished auto-update from my settings.

    GWX beta tester waving at you. :thumbsup:
     
  19. Pudu

    Pudu

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    Okay another question. I hate Steam and try to avoid it whenever possible. (I know that's not a question).
    In the update options I see; 1) Keep program up to date, and 2) Update only when I launch this program.

    So do you disable all mods every time you run it, and then quit, and enable mods, and then run it again? Or is there a better way to disable updating in Steam so I can just manually update once a week say?

    Thanks for the guidance, sorry for the ludditosity.
     
    Last edited: Mar 14, 2016
  20. P*Funk

    P*Funk

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    @Pudu If there is an update pending and you have Steam set to only update that game when you want to it will list it in the steam library as needing an update so you can remember to disable all your mods before you launch it on that occasion.