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gMotor 2 Error

Discussion in 'rFactor' started by Dave Wild, Mar 15, 2011.

  1. Dave Wild

    Dave Wild

    Messages:
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    +67
    I have just manually installed the new ORSM V8 mods including the 2010 Add-on season and some of the tracks that will be used in the 2011 season.

    However rFactor will not run, I get the following error

    "gMotor 2 Error.
    Fatal Error compiling pixel shader ps20_blinnBumpSpecMapTOLerpT1VertexAlphaCustom. Please compile offline for more info"

    Can anyone offer any help please?

    Ta

    Dave
     
  2. Ryan Callan

    Ryan Callan

    Messages:
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    You are missing a shader from the GameData/Shared folder.
     
  3. Dave Wild

    Dave Wild

    Messages:
    269
    Ratings:
    +67
    Thanks Ryan, however that brings up a possible problem.

    2 of the tracks I added (Pukekohe & Barbagallo) have .PSH and .VSH files for the shared folder and the files have different dates and sizes which are also different from the originals. Which do I use, assuming the shader is for a track and not a car?

    BTW I do enjoy the race videos RD do and your commentary is excellent. I don't know what you are studying at uni but I feel sure you have a future as a motor sport commentator, thanks for the entertainment :)

    Dave
     
  4. Ryan Callan

    Ryan Callan

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    Thanks Dave - I'm not sure it will matter which shader from which track you use - they were both created by The Lonely.
     
  5. Dave Wild

    Dave Wild

    Messages:
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    Ratings:
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    After some logical removal of files, testing and then re-adding files the problem is now cured.
     
  6. Ryan Callan

    Ryan Callan

    Messages:
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    Glad you got it sorted.
     
  7. Naughtyyy

    Naughtyyy

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    Its 2017 now. I have the Error says "Error opening vertex shader file NAVI/VS20_LIGHTFLARE.VSH". I've researched but I can't see a solution. Any help?