Garage, Pit Axis?

That feature doesn't seem to exist in BTB, but it looks like you can do it in the AIW editor from rfactorcentral.

Screenshot:
http://catmanofiowa.com/RSoul/img/aiweditor.gif

You can see that for each point you can edit X Y Z and Pitch, Heading and Roll.

Another option is to open the aiw file with a text editor, and find the [PITS] section. For each team there are two GarPos and GarOri values, and it looks like the first number is 0 for driver 1 and 1 for driver 2.

Bear in mind that if you make any further changes to the AIW from BTB, those rotations will be lost when you export. You should probably use BTB to set the general positions of things and from then on use the AIW editor for fine tuning and any other changes.
 
I'm not sure what you mean by adjust the x axis, but if you untick the 'Attached' checkbox you can move each position with the mouse and rotate it by holding down the Y key and using the mouse.

I can't think what else you'd need to adjust . . ?
 
Thank you Soul, that will fix my issue.

My pit area is on a up hill, so when I place the positions for garage they are off camber and the cars flip over onto their roof when I hit drive. That's why I need to adjust the other axis.
 

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