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G25 wheel and force feedback settings?

Discussion in 'rFactor' started by Adam Vaughan, Mar 2, 2009.

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  1. Hello its me again to moider you rfactor addicts. The Forcefeedback in this game is winnie the pooh, and the wheel just dont fel right. So could anybody share me there wonderfull settings and also forcefeedback pleeease? I want it to feel like GTR Evo?

    Thank you
     
  2. Thanks again Mr tusting. :good:
     
  3. To be honest, I didnt have much luck with that file. Instead I installed realfeel with ini settings from rfactorcentral.com. The feedback seems much better IMO (it does take a little while to get it right). Which mod are u trying to set it up for?
     
  4. Dave Stephenson

    Dave Stephenson
    Technical Administrator Staff Premium Member

    Ramon said a few eeks bak he copied the ffb plr settings over from evo and it was much better. could try that too.
     
  5. Ramon van Rijn

    Ramon van Rijn
    Premium Member

    The link Ben posted, is exactly that :)
    Its the default Race 07 G25 FFB settings copy/paste in the controller.ini (with some minor changes to make it compatible)

    For me, the games works perfect since then :)
    I don't like realfeel. But 70-80% of the folks do :)
     
  6. i have also ditched real feel and using the ini Ramon posted, loads better :)
     
  7. On the same topic. I am getting very good ffb under braking in EVO, but for some reason I cant simulate that in rF. Are my settings just off or rF doesn't do as good of the job there?
     
  8. Ramon van Rijn

    Ramon van Rijn
    Premium Member


    I think this is because Race07 has an option for FFB on braking.
    DOn't know for sure, but I think rF don't have it.
     
  9. rfactors standard FFB can feel good if set up correct.i use a g25 with 575 degrees rotation and 23 degrees of lock in garage but use what you like best,my profiler for my wheel is set at 105% overall strength and all the rest on 0% below is the important stuff from my controller ini

    this line>>FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.<<<

    can be changed to add or remove the 'fake' effects such as engine rumble and brake vibe,this can also be changed in game in the FFB settings.

    be sure to set speed sensitive steering to 0% in game as well

    hope this helps someone...

    [ Force Feedback ]
    FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
    FFB Effects Level="2" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
    FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
    FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
    FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
    FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
    FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
    FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).
    FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
    FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB steer force prediction="0.00000" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
    FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
    FFB steer force neutral range="0.00000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
    FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
    FFB steer force exponent="0.74828" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
    FFB steer force input max="-11500.00000" // Default 11500, increase to give more fidelity to the FFB
    FFB steer force output max="1.40000" // Maximum force output of steering force, recommendation 0.8 to 2.0
    FFB steer force grip function="0.75000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
    FFB steer force grip weight="0.31144" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
    FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
    FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
    FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
    FFB steer friction coefficient="-0.10000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
    FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
    FFB steer damper coefficient="0.20000" // Coefficient to use for steering damper. Range: -1.0 to 1.0
    FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
    FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
    FFB throttle vibe zero magnitude="0.08000" // Magnitude of engine vibration at 0rpm (reference point).
    FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
    FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB throttle vibe update thresh="0.00000" // Amount of change required to update throttle vibe (0.0 - 1.0)
    FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
    FFB brake vibe zero magnitude="0.11000" // Magnitude of brake vibration at 0mph (reference point).
    FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
    FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)
    FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
    FFB rumble strip freq mult="0.65000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
    FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
    FFB rumble strip pull factor="-0.75000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
    FFB rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
    FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
     
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