Following the recent major build update release for BeamNG: Drive the developers have been at it again, releasing another new vehicle and some important hotfix amendments. Released back on Saturday with a massive changelog and some new content, much like busses yet another update has come along to address some new issues and add a couple more variants for the new four wheel drive "hopper" plus other vehicle adjustments. Build 0.9 Hotfix Patch Notes: Vehicles Hopper: added Dune Edition, added Sport Special, added more spare wheel and tire options, added optional 6-lug swap (brake meshes WIP), added new wheels for ZXT6, added colorable soft top, added high performance radiator (still many more mod parts to come), tuned off-road dampers, weakened mirror attachment, fixed instability around b-pillar area, made front roll bar breakable (windshield can now detach), added more steering damping for off-road steering, lowered tire pressure on Off-Road and Custom variants D-Series/H-Series/Roamer: Fixed some missing triangles on lightbars, improved van roof rack jbeam, improved flexbody mapping of 3-link rear coilovers, added H25 Vandal off-road van variant, added snorkel to Off-Road configuration Added non-collidable triangles to parts on D-Series, H-Series, and Hopper to help anti-clipping collision system Ball: Updated Jbeam, added adjustable pressure Fixed Alder Dragger 15×7 wheel clipping into some cars Strengthened/cleaned up some fuel tanks T-Series: Fixed flat bed instability on T75 frame, fixed rear wheels vibrating at rest, improved ram plow, added T65 Ram Plow config, added T600 turbocharger (600 hp) Added torque reaction nodes to car’s undriven wheels Changed trailers’ bindings from “Landing Gear” to “Trailer Legs” or “Trailer Jack” Fixed material conflict with TireStack prop Cleaned up a lot of duplicated vehicle specific lua code (beacons, trailer feet, …) Fixed rollover sled, now has an adjustable tilt angle Improved turbo pressure reading while idling Added multi-breakGroup and multi-deformGroup support General Fixed language problems: should be a lot more stable and usable now Application manifest was missing, resulting the game running in windows 8.1 compatibility mode. Nothing serious, the performance screen just reported an incorrect windows version. Fixed launcher hashing log files, resulting in always missing files. Optimized online mode: more reliable, faster connection Fixed SimplePowertrainControll app tooltip from staying when changing vehicle. Adjusted ETK digital temperature gauge display. Fixed some bugs in node grabber Fixed bug where gameplay modules were still loaded when the user returned to the main menu Fixed bug where starting a new freerom while one was active caused an invalid access Fixed bug where starting a new scenario while one was active caused an invalid access Physics Fixed density calculations of atmosphere at altitude Temperature in space is now equal to 2.73 Kelvin Pressure groups deflate now when any beam on their surface breaks Terrain Gridmap: added some more rock objects and a new rock crawling area Miscellaneous minor tweaks (such as a texture issue on a road in Hirochi Raceway) Beam NG: Drive is available exclusively for PC now. Check out the Sim Racing Games sub forums here at RaceDepartment for all the news and discussion around a wide selection of racing and driving games for PC and console. Join in the conversation today! Do you enjoy the new Hopper? What is your favourite vehicle in the game? Let us know in the comments section below!